Justicar realizations
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- | Axa grants her Justicars the ability to utilize their own internal order energy to create effects in the world. While this capability is granted by Axa, individual realizations are created and performed through the initiative of individual Justicars. Use of these abilities requires an expenditure of order energy. In order to recover order energy, you must concentrate on organizing your thoughts. | + | Axa grants her Justicars the ability to utilize their own internal order energy to create effects in the world. While this capability is granted by Axa, individual realizations are created and performed through the initiative of individual Justicars. Use of these abilities requires an expenditure of order energy. '''''In order to recover order energy, you must concentrate on organizing your thoughts'''''. |
The realizations that are commonly known are divided into three categories. The first category contains realizations that directly attack the enemy, based on the Justicar's ability to find weakness. The second contains support abilities that can be used on oneself or allies, based on first aid. Finally, there are also spatial realizations that are based on orienteering. All realizations are also typically dependent on order affinity, eideturgy, and evocation. | The realizations that are commonly known are divided into three categories. The first category contains realizations that directly attack the enemy, based on the Justicar's ability to find weakness. The second contains support abilities that can be used on oneself or allies, based on first aid. Finally, there are also spatial realizations that are based on orienteering. All realizations are also typically dependent on order affinity, eideturgy, and evocation. |
Revision as of 23:16, 12 December 2017
Axa grants her Justicars the ability to utilize their own internal order energy to create effects in the world. While this capability is granted by Axa, individual realizations are created and performed through the initiative of individual Justicars. Use of these abilities requires an expenditure of order energy. In order to recover order energy, you must concentrate on organizing your thoughts.
The realizations that are commonly known are divided into three categories. The first category contains realizations that directly attack the enemy, based on the Justicar's ability to find weakness. The second contains support abilities that can be used on oneself or allies, based on first aid. Finally, there are also spatial realizations that are based on orienteering. All realizations are also typically dependent on order affinity, eideturgy, and evocation.
Contents |
Attack Realizations
Essence Blast
Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified evocation skill plus 25% of unmodified physics skill plus 100% of unmodified find weakness skill Capability Minimum : 60 Capability Maximum : 300 Energy Costs: 15 order energy Process to Visualize Realization : visualize the conversion of my order energy into <element> to attack <target> A Justicar who is sufficiently skilled or imbued with hylocosmic energy can use this ability to attack an enemy with that specific type of energy. Ability with the energy selected will affect the strength of the attack.
Decree of Restraint
Knowledge Requirement : have at least 150 points among unmodified order affinity skill and unmodified eideturgy skill and have at least 60 points in unmodified find weakness skill Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified physics skill plus 25% of unmodified evocation skill plus 100% of unmodified find weakness skill Capability Minimum : 115 Capability Maximum : 350 Energy Costs: 25 order energy Process to Visualize Realization : visualize chains of order restraining <target> Decree of restraint uses a Justicar's order energies to directly affect and weaken an opponent. If affected, targets will be physically weakened, and at high enough skill levels slowed down, as they are held back by order energy
Adaptive Offense
Knowledge Requirement : have at least 200 points among unmodified order affinity skill and unmodified eideturgy skill and have at least 100 points in unmodified find weakness skill Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified evocation skill plus 25% of unmodified physics skill plus 100% of unmodified find weakness skill Capability Minimum : 160 Capability Maximum : 450 Energy Costs: 50 order energy Process to Visualize Realization : visualize my order energy enhancing the combat abilities of <target> This realization will establish an enchantment on a target that weakens any foes that are attacked. The more a specific target is hit, the weaker against that type of attack it will become. Adaptive offense and defense interfere and cannot both be active at the same time on a single target.
Essence Explosion
Knowledge Requirement : have at least 250 points among unmodified order affinity skill and unmodified eideturgy skill and have at least 125 points in unmodified find weakness skill Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified evocation skill plus 25% of unmodified physics skill plus 100% of unmodified find weakness skill Capability Minimum : 200 Capability Maximum : 600 Energy Costs: 120 order energy Process to Visualize Realization : visualize my order energies exploding outward in an explosion of <element> This realization is similar to essence blast in that it makes use of the Justicar's hylocosmic abilities. Essence explosion, however, is much more powerful and is capable of hitting multiple opponents. As with essence blast, greater skill in the energies selected will lead to a stronger attack.
Support Realizations
Alter Character
Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified evocation skill plus 25% of unmodified physics skill plus 100% of unmodified first aid skill Capability Minimum : 115 Capability Maximum : 350 Energy Costs: 25 order energy Process to Visualize Realization : visualize a field of order removing chaos from the mind of <target> It is important to Axa that the Justicars maintain personal morality in line with her ideals. Some Justicars find this difficult and a realization was created to forcibly correct one's outlook. This realization can be used on oneself or others to make their alignment more ordered.
Structural Reinforcement
Knowledge Requirement : have at least 150 points among unmodified order affinity skill and unmodified eideturgy skill and have at least 60 points in unmodified first aid skill Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified physics skill plus 25% of unmodified evocation skill plus 100% of unmodified first aid skill Capability Minimum : 115 Capability Maximum : 350 Your Capability : 159 Energy Costs: 50 order energy Process to Visualize Realization : visualize the reinforcement of <target> Structural reinforcement uses order energy to restore an item to its original state. This realization should not be attempted on chaotic items, for obvious reasons.
Structural Refinement
Knowledge Requirement : have at least 200 points among unmodified order affinity skill and unmodified eideturgy skill and have at least 100 points in unmodified first aid skill Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified physics skill plus 25% of unmodified evocation skill plus 100% of unmodified first aid skill Capability Minimum : 160 Capability Maximum : 450 Energy Costs: 25 order energy Process to Visualize Realization : visualize my order energy improving the structure of <target> Structural refinement forces order energy through the target in an attempt to correct its form. While this is generally beneficial for ordered targets, the process can be harmful to chaotic ones.
Adaptive Defense
Knowledge Requirement : have at least 250 points among unmodified order affinity skill and unmodified eideturgy skill and have at least 125 points in unmodified first aid skill Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified evocation skill plus 25% of unmodified physics skill plus 100% of unmodified first aid skill Capability Minimum : 200 Capability Maximum : 600 Energy Costs: 50 order energy Process to Visualize Realization : visualize my order energy forming a shield to protect <target> This realization will establish an enchantment on a target that bolsters its defenses when attacked. Each hit taken will further strengthen defense against the type of attack used. Adaptive offense and defense interfere and cannot both be active at the same time on a single target.
Spatial Realizations
Resonant Return
Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified physics skill plus 25% of unmodified evocation skill plus 100% of unmodified orienteering skill Capability Minimum : 60 Capability Maximum : 300 Energy Costs: 10 order energy Process to Visualize Realization : visualize my energy aligning with that of Axa's Chapel Some places in the world have deep reserves of order energy. By properly aligning their internal order energies, Justicars can pull themselves through space to these locations. This realization allows one to move to one such location, Axa's Chapel in the Ivory Tower.
Requires conceptual navigation if you're below 50% perfection. No cooldown.
Spatial Impedance
Knowledge Requirement : have at least 150 points among unmodified order affinity skill and unmodified eideturgy skill and have at least 60 points in unmodified orienteering skill Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified physics skill plus 25% of unmodified evocation skill plus 100% of unmodified orienteering skill Capability Minimum : 115 Capability Maximum : 350 Energy Costs: 50 order energy Process to Visualize Realization : visualize an ethereal cage of order surrounding <target> Often an opponent is able to escape through magickal means before justice can be delivered. Developed to prevent this issue, spatial impedance prevents an enemy and anything in its vicinity from teleporting for a duration.
Nullify Magic
Knowledge Requirement : have at least 200 points among unmodified order affinity skill and unmodified eideturgy skill and have at least 100 points in unmodified orienteering skill Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified physics skill plus 25% of unmodified evocation skill plus 100% of unmodified orienteering skill Capability Minimum : 115 Capability Maximum : 350 Energy Costs: 100 order energy Process to Visualize Realization : visualize the cancellation of other effects Stopping an enemy's spells can even the odds against even the strongest wizard. Upon using this realization, the Justicar begins to expend order energy to nullify magic in the immediate vicinity. This blocks the Justicar's abilities as well, but no Justicar should lose in a purely physical contest. Note: Null magic field is anchored to you rather than room and will move with you
Personal Arena
Knowledge Requirement : have at least 250 points among unmodified order affinity skill and unmodified eideturgy skill and have at least 125 points in unmodified orienteering skill Capability Formula : 25% of unmodified order affinity skill plus 25% of unmodified eideturgy skill plus 25% of unmodified physics skill plus 25% of unmodified evocation skill plus 100% of unmodified orienteering skill Capability Minimum : 200 Capability Maximum : 600 Energy Costs: 150 order energy Process to Visualize Realization : visualize a secure space separating me from the world with <target> This realization will create an enclosed room trapping both the Justicar and the target until one is dead or the Justicar runs out of energy to maintain the structure.