Summon (Ordo Zephyrius Mutatoris spell)
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| Performance Required: poor | Performance Required: poor | ||
| - | Apagion | + | [[Apagion]] |
| Energies (per minute): | Energies (per minute): | ||
| five points of spiritual energy | five points of spiritual energy | ||
Current revision
> Ordo Zephyrius Mutatoris Spell: Concalo
Common Name: Summon Knowledge Requirement: None Summary: extradimensional spirit conjuration
This spell summons and binds a spirit to the service of the Frater Zephyrius Mutatoris. Many different types of spirit can be summoned using this spell. The casting procedure is similar, but more powerful spirits require more ability with the spell. Each extraplanar entity, once summoned, takes a certain amount of concentration and energy to keep around. If fails to maintain the energies required, the spirit will break his bond and attempt to return home -- generally to the Exoma or the plane of elemental air. (If this is not possible, the spirit often dies trying.) Once a spirit has been summoned you may "banish" it if you no longer need its services. The entities one can summon, and their rating and energy requirements, are as follows:
Water Spirit
Energies (per minute):
five points of spiritual energy
Performance Required: poor
Apagion
Energies (per minute):
five points of spiritual energy
Performance Required: somewhat poor
Air Elemental
Energies (per minute):
seven and a half points of spiritual energy
one and a half points of elemental air energy
Performance Required: mediocre
Air Spirit
Energies (per minute):
three points of spiritual energy
Performance Required: poor
Water Elemental
Energies (per minute):
twelve and a half points of spiritual energy
Performance Required: somewhat good
Minor Storm Spirit
Energies (per minute):
five points of spiritual energy
Performance Required: somewhat poor
Elektros
Energies (per minute):
five points of spiritual energy
five points of amalgamal lightning energy
five points of chaos energy
Performance Required: somewhat good
Lesser Storm Spirit
Energies (per minute):
ten points of spiritual energy
one and a half points of amalgamal lightning energy
Performance Required: somewhat good
To specify which type of entity to summon at the time of casting, one would use the name of said entity in the form of a spell argument.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) the rejoice of the sky
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
4) grace of the clouds
Type: Praxis
Importance: major
Difficulty: moderate
Skills: thaumaturgy, summoning, and ergiphrasty
5) call of the distant seas
Type: Gesture
Importance: minor
Difficulty: easy
Skills: prestidigitation
6) reaction of the winds
Type: Praxis
Importance: great
Difficulty: moderate
Skills: thaumaturgy, conjuration, and animaphrasty
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Jan 06 01:41:56 2018.
