Zerivalak
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| [ Possessed : ] no | [ Possessed : ] no | ||
| - | The rune zerivalak generates a bolt of lightning that has the capacity to | + | The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress. |
| - | arc from one opponent to another; your Ring of Power retains some ability to | + | |
| - | guide it, preventing it from striking friendly targets as long as your control | + | |
| - | remains adequate. The bolt will not return to a target it previously struck, | + | |
| - | and being successfully dodged, absorbed, or otherwise defended against will | + | |
| - | end its progress. | + | |
| [[Category: Ringwielder Guild]] | [[Category: Ringwielder Guild]] | ||
| [[Category: Ringwielder Runes]] | [[Category: Ringwielder Runes]] | ||
Revision as of 15:28, 30 October 2007
/ [ = Zerivalak = ]
/ / [ Type : ] attack
\ \ [ Description : ] chain lightning
\ \ \ [ Significance : ] major
\ \ [ Activity Cost : ] twenty-five
\ [ Activation Spirit Cost : ] thirty
\ [ Control Skills : ] four parts aeromancy, four parts
/ power direction, four parts power generation, four parts
telesmatic weapon, three parts power focusing and two parts
power tuning
[ Specialty Access : ] aeromancy degree II access and
telesmatic weapon degree I access
[ Requirements to Know : ] rune lore skill of 60 or higher or
has completed the Destruction of the Three
[ Requirements to Use : ] has completed the Destruction of the
Three
[ Possessed : ] no
The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress.
