Dysamak
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| [ Possessed : ] no | [ Possessed : ] no | ||
| - | Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire | + | Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack. |
| - | nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack. | + | |
| [[Category: Ringwielder Guild]] | [[Category: Ringwielder Guild]] | ||
| [[Category: Ringwielder Runes]] | [[Category: Ringwielder Runes]] | ||
Revision as of 16:08, 30 October 2007
[ = Dysamak = ]
\ / [ Type : ] enhancement
_| [ Description : ] evasion
/ | [ Significance : ] moderate
|_/ [ Activation Spirit Cost : ] none
| [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds
/ \ [ Control Skills : ] four parts apocromancy, four parts necromancy, four parts power tuning, three parts power
focusing, two parts power generation and one part power direction
[ Specialty Access : ] apocromancy, dodge, elude, necromancy and stealth degree I access
[ Requirements to Know : ] have a total of rune lore skill, 40% of necromancy skill and 20% of legend lore skill of
100 or higher
[ Requirements to Use : ] have a total of necromancy skill and 50% of necromantic affinity skill of 100 or higher
[ Possessed : ] no
Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.
