User:Reden
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| Important combat skills to train for newbies (or so I think): | Important combat skills to train for newbies (or so I think): | ||
| - | *Resilience (no stun) | + | *[[Resilience]] (no stun) |
| - | *Steadiness (no stun) | + | *[[Steadiness]] (no stun) |
| - | *Combat Reflexes (react faster) | + | *[[Combat Reflexes]] (react faster) |
| - | *Hardiness (more hp) | + | *[[Hardiness]] (more hp) |
| - | *Your weapon skill (plus unarmed combat) | + | *Your weapon skill (plus [[Unarmed Combat]]) |
| - | *Dodge/Parry/the other one, depending on what you use | + | *[[Dodge]]/Parry/the other one, depending on what you use |
| - | *Massive Blow (among the most important, how hard do you hit) | + | *[[Massive Blow]] (among the most important, how hard do you hit) |
| - | *Precision Strike | + | *[[Precision Strike]] |
| + | *Maybe more | ||
| + | |||
| + | It can be easy to train Hardiness, weapon, CR, MB, but miss Resilience & Steadiness, therefore have a poor combat performance. | ||
Revision as of 21:54, 1 February 2026
Hi! I love writing and classifying Material-related pages.
Important combat skills to train for newbies (or so I think):
- Resilience (no stun)
- Steadiness (no stun)
- Combat Reflexes (react faster)
- Hardiness (more hp)
- Your weapon skill (plus Unarmed Combat)
- Dodge/Parry/the other one, depending on what you use
- Massive Blow (among the most important, how hard do you hit)
- Precision Strike
- Maybe more
It can be easy to train Hardiness, weapon, CR, MB, but miss Resilience & Steadiness, therefore have a poor combat performance.
