Lux (Ordo Purus Magicae)
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| Revision as of 16:10, 12 June 2026 (edit) Potboy (Talk | contribs) (Create Ordo Purus Magicae spell page (disambiguated from existing page)) ← Previous diff |
Current revision (17:13, 17 June 2026) (edit) Reden (Talk | contribs) |
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| - | <pre style="white-space: pre-wrap"> | + | Common Name: Light |
| - | Common Name: Light | + | Summary: Illuminate a being |
| - | Summary: Illuminate a being | + | |
| - | + | This is a simple enchantment capable of illuminating other beings. | |
| - | This is a simple enchantment capable of illuminating other beings. If the tenebrae enchantment is present on the target, this spell will break the existing enchantment and take its place. | + | If the [[Tenebrae (Ordo Purus Magicae)|tenebrae]] enchantment is present on the target, |
| - | </pre> | + | this spell will break the existing enchantment and take its place. |
| Knowledge Requirement: have at least 135 points among 100% of having the thaumaturgy skill, 50% of having the evocation skill, and 20% of having the metaphysics skill | Knowledge Requirement: have at least 135 points among 100% of having the thaumaturgy skill, 50% of having the evocation skill, and 20% of having the metaphysics skill | ||
Current revision
Common Name: Light Summary: Illuminate a being This is a simple enchantment capable of illuminating other beings. If the tenebrae enchantment is present on the target, this spell will break the existing enchantment and take its place.
Knowledge Requirement: have at least 135 points among 100% of having the thaumaturgy skill, 50% of having the evocation skill, and 20% of having the metaphysics skill
Steps:
1) reciting the core words
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) forming a prism
Type: Gesture
Importance: greater, optional
Difficulty: easy
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
4) guiding the magickal vectors through the prism
Type: Thought
Importance: greater, optional
Difficulty: moderate
Skills: concentration and thaumaturgy
Energy Costs: a fifth of a point of intellectual energy
5) bending the magickal rays
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: eight and three quarters points of magickal energy
Development Information: This spell was created by Edmond; the source code was last updated Thu Jun 04 13:36:37 2026.
