Tenebrae (Ordo Purus Magicae)
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| - | <pre style="white-space: pre-wrap"> | + | Common Name: Darkness |
| - | Common Name: Darkness | + | Summary: Envelop a being in darkness |
| - | Summary: Envelop a being in darkness | + | |
| - | + | This is a simple enchantment capable of enshrouding other beings in darkness. | |
| - | This is a simple enchantment capable of enshrouding other beings in darkness. If the [[Lux (Ordo Purus Magicae|lux]] enchantment is present on the target, this spell will break the existing enchantment and take its place. | + | If the [[Lux (Ordo Purus Magicae)|lux]] enchantment is present on the target, |
| - | </pre> | + | this spell will break the existing enchantment and take its place. |
| Knowledge Requirement: have at least 135 points among 100% of having the thaumaturgy skill, 50% of having the evocation skill, and 20% of having the metaphysics skill | Knowledge Requirement: have at least 135 points among 100% of having the thaumaturgy skill, 50% of having the evocation skill, and 20% of having the metaphysics skill | ||
Current revision
Common Name: Darkness Summary: Envelop a being in darkness This is a simple enchantment capable of enshrouding other beings in darkness. If the lux enchantment is present on the target, this spell will break the existing enchantment and take its place.
Knowledge Requirement: have at least 135 points among 100% of having the thaumaturgy skill, 50% of having the evocation skill, and 20% of having the metaphysics skill
Steps:
1) reciting the core words
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: a twentieth of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: a fortieth of a point of magickal energy
3) forming a prism
Type: Gesture
Importance: greater, optional
Difficulty: easy
Skills: prestidigitation
Energy Costs: a fifth of a point of metabolic energy
4) guiding the magickal vectors towards the prism
Type: Thought
Importance: greater, optional
Difficulty: moderate
Skills: concentration
Energy Costs: a fifth of a point of intellectual energy
5) siphoning the radiance
Type: Praxis
Importance: greater
Difficulty: moderate
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: eight and three quarters points of magickal energy
Development Information: This spell was created by Edmond; the source code was last updated Thu Jun 04 13:37:28 2026.
