Dysamak
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| |_/ [ Activation Spirit Cost : ] none | |_/ [ Activation Spirit Cost : ] none | ||
| | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds | | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds | ||
| - | / \ [ Control Skills : ] four parts [[apocromancy]], four parts [[necromancy]], four parts [[power tuning]], | + | / \ [ Control Skills : ] five parts [[necromancy]], four parts [[power tuning]], |
| - | three parts [[power focusing]], two parts [[power generation]] and one part [[power direction]] | + | three parts [[enchantment]], three parts [[power focusing]], two parts [[power generation]] |
| - | [ Specialty Access : ] [[apocromancy]], [[dodge]], [[elude]], [[necromancy]] and [[stealth]] degree I access | + | and one part [[power direction]] |
| + | [ Specialty Access : ] [[dodge]], [[elude pursuit]], [[enchantment]], [[escape]], | ||
| + | [[necromancy]] and [[stealth]] degree I access | ||
| [ Requirements to Know : ] have at least 100 points among rune lore skill, 40% of necromancy skill and 20% of | [ Requirements to Know : ] have at least 100 points among rune lore skill, 40% of necromancy skill and 20% of | ||
| legend lore skill | legend lore skill | ||
Revision as of 22:23, 28 October 2009
[ = Dysamak = ] \ / [ Type : ] enhancement _| [ Description : ] evasion / | [ Significance : ] moderate |_/ [ Activation Spirit Cost : ] none | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds / \ [ Control Skills : ] five parts necromancy, four parts power tuning, three parts enchantment, three parts power focusing, two parts power generation and one part power direction [ Specialty Access : ] dodge, elude pursuit, enchantment, escape, necromancy and stealth degree I access [ Requirements to Know : ] have at least 100 points among rune lore skill, 40% of necromancy skill and 20% of legend lore skill [ Requirements to Use : ] have at least 100 points among necromancy skill and 50% of entropic affinity skill
Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.
