Chaoswind (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Chaoswind
Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity Relevant Skills: four parts evocation, three parts enchantment, two parts aeromancy, two parts prestidigitation and one part symbology Rating Requirement: two hundred fifteen Effective Maximum Rating: five hundred fifty Difficulty: ordinary Form of Evocation: chaoswind Base Energy Costs: fifteen points of spiritual energy and eighty points of chaos energy
This spell is somewhat unpredictable and a little difficult to control -- wind is unpredictable as is, chaoswind is an oddity unto itself --
but is exceedlingly useful to the Frater Zephyrius Mutatoris who finds himself assailed on all sides. The spell enchants the air present with chaotic energies that blast about at one's opponents.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.