Mind maelstrom (Ordo Zephyrius Mutatoris spell)
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Revision as of 13:30, 16 August 2009
> Ordo Zephyrius Mutatoris Spell: Mind Maelstrom
Relevant Attributes: three parts intelligence, one part dexterity and one part charisma Relevant Skills: three parts aeromancy, three parts evocation, three parts symbology, three parts prestidigitation and one part conjuration Rating Requirement: three hundred seventy-five Effective Maximum Rating: five hundred twenty-five Difficulty: difficult Form of Evocation: mind maelstrom <target> Base Energy Costs: forty-five points of elemental air energy and fifty-five points of chaos energy
This spell is rarely used by and poorly understood by most. The effect of the spell is to, partly by bioelectrical and partly by magickal means, alter one's brain.
This alteration both induces a degree of temporary malfunction, confusion, or madness, and, more importantly, grants one a large degree of resistence to psychic effects. It is not clear to scholars exactly how the spell works, but it is suspected that it operates by forcing an isomorphism between the target's neural structure and between weather patterns -- though in what way, or what this even means, is less than clear. This spell involves directing atmospheric lightning from the source and so must be cast outside. The psionic protection will last as long as the accompanying mental disorder,and degrade in strength as it does. More skilled casters can get an equal effect with less severe mental disorders.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.