Scithial bonds (Ordo Zephyrius Mutatoris spell)

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Revision as of 13:33, 16 August 2009

> Ordo Zephyrius Mutatoris Spell: Scithial Bonds

   Relevant Attributes: one part intelligence, one part dexterity and one part charisma
   Relevant Skills: two parts evocation, two parts prestidigitation, one part aeromancy and one part conjuration
   Rating Requirement: three hundred
   Effective Maximum Rating: seven hundred
   Difficulty: somewhat difficult
   Forms of Evocation:
       scithial bonds
       scithial bonds around <target>
   Base Energy Costs: forty-five points of spiritual energy and forty-five points of elemental air energy
   This spell conjures constraining bonds of pure elemental air to immobilize a target.  

The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. As might be imagined, this spell is less than effective against amorphous or intangible opponents.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.