Summon (Ordo Zephyrius Mutatoris spell)

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> Ordo Zephyrius Mutatoris Spell: Summon

   Relevant Attributes: three parts charisma and one part intelligence
   Relevant Skills: ten parts summoning, three parts conjuration, two parts symbology and one part aeromancy
   Rating Requirement: fifty
   Effective Maximum Rating: one thousand
   Difficulty: difficult
   Form of Evocation:
       summon <target>
   Base Energy Costs: one hundred fifteen points of spiritual energy
   This spell summons and binds a spirit to the service of the Frater Zephyrius Mutatoris.  Many different types of spirit can be summoned using this spell.  

The casting procedure is similar, but more powerful spirits require more ability with the spell. Each extraplanar entity, once summoned, takes a certain amount of concentration and energy to keep around. If fails to maintain the energies required, the spirit will break his bond and attempt to return home -- generally to the Exoma or the plane of elemental air. (If this is not possible, the spirit often dies trying.) Once a spirit has been summoned you may "banish" it if you no longer need its services. The entities one can summon, and their rating and energy requirements, are as follows:

   Air Spirit
       Rating Requirement: 100
       Energies (per minute): 
           three points of spiritual energy
   Water Spirit
       Rating Requirement: 125
       Energies (per minute): 
           five points of spiritual energy
   Apagion
       Rating Requirement: 175
       Energies (per minute): 
           five points of spiritual energy
   Storm Spirit
       Rating Requirement: 200
       Energies (per minute): 
           five points of spiritual energy
   Air Elemental
       Rating Requirement: 350
       Energies (per minute): 
           seven and a half points of spiritual energy
           one and a half points of elemental air energy
   Elektros
       Rating Requirement: 400
       Energies (per minute): 
           five points of spiritual energy
           five points of electricity
           five points of chaos energy
   Water Elemental
       Rating Requirement: 425
       Energies (per minute): 
           twelve and a half points of spiritual energy
   Storm Amalgamal
       Rating Requirement: 450
       Energies (per minute): 
           ten points of spiritual energy
           one and a half points of electricity


   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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