Windsong (Ordo Zephyrius Mutatoris spell)
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Revision as of 13:42, 16 August 2009
> Ordo Zephyrius Mutatoris Spell: Windsong
Relevant Attributes: two parts charisma, one part intelligence and one part perception Relevant Skills: three parts evocation, three parts singing, two parts aeromancy, two parts enchantment, one part symbology and one part vocalization Rating Requirement: twenty-five Effective Maximum Rating: five hundred Difficulty: ordinary Forms of Evocation: windsong windsong for <target> Base Energy Costs: thirty points of spiritual energy and one point of elemental air energy
In order to cast this spell, the Frater Zephyrius Mutatoris must sing a precise musical note, which becomes infused with a tiny bit of elemental air essence.
The harmonious note protectively surrounds the subject of the spell and works to interdict harmful sounds from affecting hir. For a mage reasonably skilled at both spellcasting and singing, this spell can be very effective and quite long-lasting.
Development Information: This spell was created by Chaos and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.