Chaoswind (Ordo Zephyrius Mutatoris spell)

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(Chaoswind moved to Chaoswind (Ordo Zephyrius Mutatoris spell))
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Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
 +[[Category: Ordo Zephyrius Mutatoris]]

Revision as of 14:55, 22 August 2009

> Ordo Zephyrius Mutatoris Spell: Chaoswind

   Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity
   Relevant Skills: four parts evocation, three parts enchantment, two parts aeromancy, two parts prestidigitation and one part symbology
   Rating Requirement: two hundred fifteen
   Effective Maximum Rating: five hundred fifty
   Difficulty: ordinary
   Form of Evocation:
       chaoswind
   Base Energy Costs: fifteen points of spiritual energy and eighty points of chaos energy
   This spell is somewhat unpredictable and a little difficult to control -- wind is unpredictable as is, chaoswind is an oddity unto itself -- 

but is exceedlingly useful to the Frater Zephyrius Mutatoris who finds himself assailed on all sides. The spell enchants the air present with chaotic energies that blast about at one's opponents.

 Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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