Dephlogisticate air (Ordo Zephyrius Mutatoris spell)
From LSWiki
(Difference between revisions)
Revision as of 14:27, 22 August 2009 (edit) Esmene (Talk | contribs) (Dephlogisticate air moved to Dephlogisticate air (Ordo Zephyrius Mutatoris spell)) ← Previous diff |
Revision as of 14:55, 22 August 2009 (edit) Esmene (Talk | contribs) Next diff → |
||
Line 18: | Line 18: | ||
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | ||
+ | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 14:55, 22 August 2009
> Ordo Zephyrius Mutatoris Spell: Dephlogisticate Air
Relevant Attributes: one part intelligence and one part charisma Relevant Skills: six parts evocation, two parts symbology, one part aeromancy, one part alchemy and one part enchantment Rating Requirement: one hundred fifty Effective Maximum Rating: six hundred Difficulty: ordinary Form of Evocation: dephlogisticate air Base Energy Costs: one hundred points of chaos energy
This strange spell attempts to absorb used phlogiston -- a sort of reified combustibility -- from the air.
The effect of this is to make the air more amenable to further combustion by leaving more room for unused phlogiston. The upshot of all this is that attacks of various sorts that are heat-intensive will be greatly augmented. The room air will slowly reach a phlogiston equilibrium and the effect will wear off; this process is hastened by heat attacks, which evolve phlogiston back into the air rather rapidly. An interesting side effect of this spell is that one will end up with a handful of phlogiston. Beings with phlogiston glands often find that consuming the stuff directly accelerates the glandular replenishment process.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.