Guilds

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- A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds+A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds
operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be
a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as
well. well.
- One of the world's more potent organizations in this fragmented time is the Adventurer's Guild, a widespread network of+ 
 +One of the world's more potent organizations in this fragmented time is the Adventurer's Guild, a widespread network of
warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to
any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of
the Adventurer's Guild at the beginning of their careers. the Adventurer's Guild at the beginning of their careers.
- The Azure Magi, a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They+The Azure Magi, a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They
embody the chaotic nature of the winds, as well as the impartiality of nature. embody the chaotic nature of the winds, as well as the impartiality of nature.
- The Battleragers, the chosen dwarven warriors of Clangedin, hail from deep Moria.+The Battleragers, the chosen dwarven warriors of Clangedin, hail from deep Moria.
The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for

Revision as of 00:05, 4 January 2007

A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as well.

One of the world's more potent organizations in this fragmented time is the Adventurer's Guild, a widespread network of warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of the Adventurer's Guild at the beginning of their careers.

The Azure Magi, a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They embody the chaotic nature of the winds, as well as the impartiality of nature.

The Battleragers, the chosen dwarven warriors of Clangedin, hail from deep Moria.

   The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for

membership.

   The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion.
   Those wishing to join the Elflords, a group of fighters of elven heritage, dedicated to thwarting the plots of Sauron and his

foul minions, should seek out Galadriel's Mirror in Lothlorien.

   The Erisian Liberation Front, a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. 

The closest thing they have to a leader, Sinister Dexter, is rumored to be locked up somewhere.

   Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the Green

Lantern Corps, opponents of darkness who have somehow managed to turn the power of Sauron's rings against him.

   The elite of the guard forces of Teryx are known as the Hawkmen.
   The Justicars of Tyr have begun spreading their word across the realms.  They can be spotted by their silvery shields, gifts

from the Even-Handed, and the focus of their power.

   The Kazarak, servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls,

apparantly following in the path of the infamous crystal blades.

   The Aisenshi, skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of

Lost Souls.

   The Knights of the Round Table, a force for goodness and purity, make their home in fair Camelot.
   The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine

strength. He loans these suits to adventurers in exchange for the necessary energy to sustain his twins.

   The Lupines, a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their

Goddess somewhere in the forests.

   A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Adonai, have begun spreading the

wicked influence of their evil god. They are known as the Ordo Maleficus, or most simply as witches.

   The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun

training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.

   The Paratheo-Anametamystikhood of Eris Esoteric, or POEE (pronounced "POEE"), a powerfully Illuminated group of Discordians,

hang around in the Temple of Discordia, naturally enough.

   The Rangers traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment

of evil powers. They are said to revere Cernunnos, who they call the Green Man. If they have a central meeting place, it is certainly located somewhere in the great forests of the world.

   The Reapers serve their dark master Thanatos well in their task of spreading senseless slaughter.  As the self-proclaimed

scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless, although their order seems to be coming back to this plane...

   The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven.  They are rumored as being

devotees of neutrality.

   Tales tell of evil Ringwraiths, thralls of the power given them by the one called Sauron.  They are said to make their lair in

Sauron's citadel of Angband.

   The Shapeshifters are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little

is known about them. Sometimes it is said that they may be found by seeking a structure of food.

   A group of adventurers calling themselves the Travelers have begun to roam the lands in a quest for universal understanding. 

Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable

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