Lost Souls directory structure
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===/d/System=== | ===/d/System=== | ||
- | This is where Bytehaven is, which is an area with a few handy developer bits like the test character register, and the Banishment tablet. | + | This is where Bytehaven is, which is an area with a few handy developer bits like the test character register, and the Banishment tablet. There is also a project called Public that has some 'utility' rooms. |
===/d/Misc=== | ===/d/Misc=== |
Revision as of 20:06, 8 January 2007
This structure of this file mirror the LS directory structure. If you don't know how to navigate the directory structure, please read the Developer Primer.
This page is going to need a lot more work, but it's worthwhile work, especially since I don't actually the actual organizational principles behind half this stuff.
Contents |
/d
This is where the world is. The "d" stands for "domain", which apparently used to mean something. Chaos claims that this stands for "deployed", but we all know he's a dirty liar.
/d/Affiliations
This is where affiliations (associations, guilds, offices, racial and other faculties). You need the read_sensitive privilege to read this stuff.
/d/Almeria
This is where the main map and the main world is, though it's all in subdirectories. Take a look, it should be pretty clear.
/d/System
This is where Bytehaven is, which is an area with a few handy developer bits like the test character register, and the Banishment tablet. There is also a project called Public that has some 'utility' rooms.
/d/Misc
Things that don't belong elsewhere, like projects that are primarily about items (Lzrelekoi) or wandering areas (the Vanishing Tower).
/d/(various planes)
Like Almeria, except not on Almeria.
/daemon
This is where daemons are. What are daemons you ask? Good question. Basically I think they are objects that control, handle, and store data. Right?
/def
This is where definition files reside. Definitions are abstract files that determine certain generic properties of particular files. Races, anatomies, weapon types, damage types, are all examples of things that have definitions.
/etc
A few general lib files are here, like item.h
/lib
More particular, but still very general, lib files are here. Project lib files can usually be found in /d/Almeria/lib, or /d/Affiliations/lib, or something of that sort.
/lib/dev
This is where developer work-in-progress lib files go; everyone has write access to this directory.