Regrowth
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Development Information: The limb regenerativity trait was created by Lost Souls; the source code was last updated Thu Jan 19 21:44:39 2006. | Development Information: The limb regenerativity trait was created by Lost Souls; the source code was last updated Thu Jan 19 21:44:39 2006. | ||
- | ==Notes== | + | *'''Notes''' |
To regrow a limb, first the limb must go from 0% to 100% health at the "amputated" level. Then a new limb will bud. This section is controlled by the limb regenerativity trait | To regrow a limb, first the limb must go from 0% to 100% health at the "amputated" level. Then a new limb will bud. This section is controlled by the limb regenerativity trait | ||
Revision as of 19:48, 15 November 2009
Limb Regenerativity
Trait Type: Rating Overall Possible Values: 0 to 20
Organisms with the trait of limb regenerativity are capable of budding new limbs to replace lost ones. The higher the level of the trait, the less time it will take the body to replace the lost limb, beyond the effect of the body's general recuperative capacity.
Development Information: The limb regenerativity trait was created by Lost Souls; the source code was last updated Thu Jan 19 21:44:39 2006.
- Notes
To regrow a limb, first the limb must go from 0% to 100% health at the "amputated" level. Then a new limb will bud. This section is controlled by the limb regenerativity trait
This new limb will start at -99% heath, making it "disabled" and very close to "amputated". This must then heal to 100%, usually by regeneration.
Limbs connected to other limbs will start to regrow as soon as the limb they rely on is at least "disabled".