Langur (Empathic Bond)
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Revision as of 01:21, 4 February 2010 (edit) Kaballah (Talk | contribs) (→Charms) ← Previous diff |
Revision as of 01:24, 4 February 2010 (edit) Kaballah (Talk | contribs) (→Specialty Bonuses) Next diff → |
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*[[Massive Blow]] | *[[Massive Blow]] | ||
*[[Shield]] | *[[Shield]] | ||
+ | *[[Bludgeon]] | ||
+ | *[[Carpentry]] | ||
+ | *[[Exoma fieldcraft]] | ||
+ | *[[Locksmithing]] | ||
===Charms=== | ===Charms=== |
Revision as of 01:24, 4 February 2010
Contents |
Known Abilities
Attribute Modifications
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Charms
- The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
- The ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
- The ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.
- The ability to call your familiar to your side. To do this, concentrate on calling your familiar.
- The ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.