Twilight's Developer Test

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Revision as of 15:52, 13 February 2010 (edit)
Chaos (Talk | contribs)
(tweaked for style)
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Current revision (15:55, 13 February 2010) (edit)
Chaos (Talk | contribs)

 
Line 27: Line 27:
}), }),
({ ({
- "What few gaps there are let in the {{black}shadows} cast by the {{random, random, random, and random}light of "+ "What few gaps there are let in the {{black}shadows} cast by the {{random, random, random, and random}light of "
"strange chaotic energies} playing across the {{gray}metal scraps} and {{copper}twisted wires} that hold this " "strange chaotic energies} playing across the {{gray}metal scraps} and {{copper}twisted wires} that hold this "
"place together.", "place together.",

Current revision

Here's a little "test" of what it's like being a developer.

Here's a room description:

The inner walls of the room are composed of irregular triangular iron slabs that form a 
large circle with dome-like slope to the ceiling.  A long white gold bar curves around the
edge of half the room.  Black oak tables, chairs, and barstools furnish the room.  A sparkling
paper lantern hangs from the center of the ceiling, casting the room in a stark, flickering
illumination.  The decor of the room is overall elegant and esthetically unified, deliberately
muted in color with a few riches for adornment, with only the crude iron of the walls serving
as a reminder of the harsh exterior architecture.

Pretty simple. Here's the code for that room description:

void configure() {
    ::configure();
    set_code("the White Sprite");
    set_short("the {{bright white}White Sprite Bar and Grill}");
    add_abstract_item(([
        Abstract_Item_Identity              : ([
            Identity_Adjectives             : ({ "solid" }),
            Identity_Nouns                  : ({ "walls", "wall" }),
        ]),
        Abstract_Item_Descriptions          : ({
            ({
                ({ 't', 0, }), "are thick and well-interlocked, for the most part hiding the motley exterior.",
            }),
            ({
                "What few gaps there are let in the {{black}shadows} cast by the {{random, random, random, and random}light of "
                "strange chaotic energies} playing across the {{gray}metal scraps} and {{copper}twisted wires} that hold this "
                "place together.",
            }),
        }),
        Abstract_Item_Attach_Description    : ([
            Description_Type                : Description_Type_Simple,
            Description_Content             : ({
                "The inner walls of the room are composed of",
                Description(([
                    Description_Type       : Description_Type_Element_Name,
                    Description_Content    : ({ "irregular triangular", "slabs" }),
                ])),
                "that form a large circle with dome-like slope to the ceiling."
            }),
            Description_Order               : Description_Order_Early,
        ]),
        Abstract_Item_Elements              : Material_Iron,
    ]));
    add_abstract_item(([
        Abstract_Item_Identity              : ([
            Identity_Adjectives             : ({ "long" }),
            Identity_Nouns                  : ({ "bar" }),
        ]),
        Abstract_Item_Descriptions          : ({
            ({
                "The bar is made of the same",
                Description(Description_Type_Element_Subdescription),
                "and",
                Description(Description_Type_Craftsmanship_Name),
                "craftsmanship as the door.",
            }),
            ({
                 ({ 'r', 0, "edges" }), "are lightly etched with depictions of sprites of various poses and likenesses.",
            }),
        }),
        Abstract_Item_Attach_Description    : ([
            Description_Type                : Description_Type_Simple,
            Description_Content             : ({
                ({ 'a', 0 }), "curves around the edge of half the room",
            }),
            Description_Order               : Description_Order_Early,
        ]),
        Abstract_Item_Elements              : ({
            ([
                Element_Type                : Material_Gold,
                Element_Color               : "white",
            ]),
        }),
        Abstract_Item_Craft                 : Craft_Excellent,
    ]));
    add_abstract_item(([
        Abstract_Item_Identity              : ([
            Identity_Nouns                  : ({
                "furniture", "tables", "chairs", "barstools", "table", "chair", "barstool"
            }),
        ]),
        Abstract_Item_Descriptions          : ({({
            ({ 't', 0 }), "is all of the same make and style, spartan and durable, but not without some of the beauty of",
            Description(Description_Type_Craftsmanship_Name),
            "craftsmanship.",
        })}),
        Abstract_Item_Attach_Description    : ([
            Description_Type                : Description_Type_Simple,
            Description_Content             : ({
                Description(([
                    Description_Type        : Description_Type_Element_Name,
                    Description_Content     : "tables, chairs, and barstools",
                ])),
                "furnish the room",
            }),
            Description_Order               : Description_Order_Early,
        ]),
        Abstract_Item_Elements              : ({
            ([
                Element_Type                : Material_Oak,
                Element_Color               : "black",
            ]),
        }),
        Abstract_Item_Craft                 : Craft_Excellent,
    ]));
    add_abstract_item(([
        Abstract_Item_Identity              : ([
            Identity_Adjectives             : ({ "sparkling" }),
            Identity_Nouns                  : ({ "lantern", "light" }),
        ]),
        Abstract_Item_Descriptions          : ({
            ({
                ({ 't', 0 }), "is of traditional design, designed to take oil and burn with fire, but has been enchanted by "
                "someone to burn with a {{sparkling white}crackling glow} that shoots off {{bright white}dazzling white sparks}.",
            }),
            ({
                ({ 'p', 0 }), ({ "hang", }), "from the ceiling by",
                ({ 'a',
                    Description(([
                        Description_Type    : Description_Type_Element_Name,
                        Description_Index   : ([
                            Element_Part    : Part_Binding,
                        ]),
                        Description_Content : "string",
                    ])),
                }),
                ".",
            }),
        }),
        Abstract_Item_Attach_Description    : ([
            Description_Type                : Description_Type_Simple,
            Description_Content             : ({
                ({ 'a', 0 }), "hangs from the center of the ceiling, casting the room in a {{sparkling white}stark, flickering "
                "illumination}",
            }),
            Description_Order               : Description_Order_Early,
        ]),
        Abstract_Item_Elements              : ({
            ([
                Element_Type                : Material_Paper,
                Element_Color               : "white",
            ]),
            ([
                Element_Type                : Material_Hemp,
                Element_Color               : "gray",
                Element_Part                : Part_Binding,
                Element_Proportion          : 0.1,
                Element_Form                : Form_String,
                Element_Flags               : Element_Flag_Secondary,
            ]),
            ([
                Element_Type                : Material_Dweomer,
                Element_Color               : "sparkling white",
                Element_Part                : Part_Infusion,
                Element_Flags               : Element_Flag_Secondary,
            ]),
            ([
                Element_Type                : Material_Light,
                Element_Color               : "sparkling white",
                Element_Part                : Part_Setting,
                Element_Flags               : Element_Flag_Secondary,
            ]),
        }),
    ]));
    add_description(([
        Description_Type                    : Description_Type_Simple,
        Description_Content                 : ({
            "The decor of the room is overall elegant and esthetically unified, deliberately muted in color with a few riches for "
            "adornment, with only the crude",
            Description(([
                Description_Type            : Description_Type_Element_Subdescription,
                Description_Index           : ([
                    Element_Type            : Material_Iron,
                ]),
            ])),
            "of the walls serving as a reminder of the harsh exterior architecture.",
        }),
        Description_Order                   : Description_Order_Slightly_Early,
    ]));
    add_exit(Direction_Out, Spilskinanke_Room("spil_-1_-1_-3"));
    add_door(Direction_Out, Spilskinanke_Misc("white_sprite_door"));
    add_realm("Spilskinanke_White_Sprite");
    add_realm("Spilskinanke_Business");
}

If every time you want a four sentence description, you're willing to do all that, then maybe, just maybe, you can consider being a developer.

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