User talk:Msb

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(Familiars and Bonding)
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There was a similar interaction between the Send charm and the Fetch wild talent. "Concentrate on sending my familiar to safety" would send the familiar to safety and also give a message like "You do not have a my familiar to safety." I don't have that character anymore though. I didn't use the Fetch sending much so I don't remember if that popped a message about not having a familiar identified by 'whatever'. --[[User:Fruri|Fruri]] 10:57, 9 February 2010 (EST) There was a similar interaction between the Send charm and the Fetch wild talent. "Concentrate on sending my familiar to safety" would send the familiar to safety and also give a message like "You do not have a my familiar to safety." I don't have that character anymore though. I didn't use the Fetch sending much so I don't remember if that popped a message about not having a familiar identified by 'whatever'. --[[User:Fruri|Fruri]] 10:57, 9 February 2010 (EST)
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-=====Fox Intangibility===== 
-<strike>typo: Your body unrarifie'''d''' and returns to a normal density.</strike> fixed [[User:Msb|Msb]] 21:13, 8 February 2010 (EST) 
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-=====Phoenix Renew===== 
-<strike>Syntax is a little wonky: "the ability to burn your injuries away with fire. To do this, concentrate on on 
-renewing myself." The syntax actually works this way too, the charm is usable, just requires "on on". --[[User:Kaballah|Kaballah]] 11:04, 10 February 2010 (EST)</strike> i always forget that the system handles thought prepositions, so when i explicitly add them to the syntax it doubles it... [[User:Msb|Msb]] 16:28, 11 February 2010 (EST) 
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-=====Katakaleo Geon===== 
-<strike>See [[#Katakaleo Hydron]]</strike> [[User:Jensendied|Jensendied]] 03:17, 28 January 2010 (EST) 
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-=====Katakaleo Hydron===== 
-<strike>Problems with charms Katakaleo Geon and Katakaleo Hydron result in both of them erroring out when attempting to bring the summon in: 
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-' charm' in 'd/Affiliations/Faculties/Empathic_Bonds/dmn/control.c' 
-('d/Affiliations/Faculties/Empathic_Bonds/dmn/control') line 331 
-2010.01.27 21:57:02 Invalid charm specification, type 02010.01.27 21:57:02 program: 
-d/Affiliations/Faculties/Empathic_Bonds/dmn/control.c, object: d/Affiliations/Faculties/Empathic_Bonds/dmn/control line 331</strike> [[User:Jensendied|Jensendied]] 03:17, 28 January 2010 (EST) 
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-====Familiars and Bonding==== 
-<strike>Kudzu broke a bond with an alligator familiar, and the familiar didn't die --[[User:Kaballah|Kaballah]] 22:47, 7 February 2010 (EST)</strike> need more details to reproduce... [[User:Msb|Msb]] 14:26, 8 February 2010 (EST) 
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-<strike>Elicat grants a number of affinities and resists, but they require assigned specialty points to start rather than just granting bonus specs like all the others I've seen. Is this intended? --[[User:Kaballah|Kaballah]] 01:36, 8 February 2010 (EST)</strike> yes, at first [[User:Msb|Msb]] 14:25, 8 February 2010 (EST) 
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-<strike>Elicat's Extropic resource energy seems like it isn't being calculated correctly - with 28 in Vitamancy, 68 Extropic Affinity, I get 37.5 Extropic energy, while with 30 Albimancy and 68 Holy Purity, I have 133 Holy energy. From experience with the Carrion Bird ranger's Entropic energy, it doesn't seem like this is scaled right (had hundreds of entropic energy iirc). Vitamancy DOES affect the max value of Extropic energy, it just seems a bit out of whack compared to Holy. --[[User:Kaballah|Kaballah]] 17:24, 9 February 2010 (EST) you know what, judging from the attack cost, I guess this is working as you intended --[[User:Kaballah|Kaballah]] 17:32, 9 February 2010 (EST) </strike> 
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-<strike>Addtionally, it seems like Vitamancy specialty access should be given for elicat but isn't, was that an oversight? --[[User:Kaballah|Kaballah]] 17:31, 9 February 2010 (EST)</strike> accidentally had the "accumulatively only" flag on. [[User:Msb|Msb]] 16:29, 11 February 2010 (EST) 
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-<strike>Small typo in the Darkhold phoenix's combat chat: 
-"Tempest brings your wings around, violently buffeting you 2." (fault is in the Darkhold phoenix's code I suppose) --[[User:Kaballah|Kaballah]] 00:45, 10 February 2010 (EST) Another typo: "Tempest screams hatefully at you 2." --[[User:Kaballah|Kaballah]] 01:00, 10 February 2010 (EST) 
-:Fixed for future instances of the Darkhold phoenix. If existing ones are to be fixed, it will require case-by-case intervention. &mdash;[[User:Chaos|Chaos]] 04:33, 10 February 2010 (EST) 
-::not an issue for me, I remade that character, and I don't think anybody else got it bonded since you fixed it--[[User:Kaballah|Kaballah]] 06:20, 10 February 2010 (EST)</strike> 
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-<strike>Phoenix's first tier elemental attack does not appear to use ANY skill for its primary attack rating calculation, I don't think this was intended. It uses fractions of generalist skills and attributes only. --[[User:Kaballah|Kaballah]] 11:18, 10 February 2010 (EST) Either this is fixed, or it was just that I had 0 skill so it wasn't appearing in the table, works fine --[[User:Kaballah|Kaballah]] 12:30, 10 February 2010 (EST) </strike> 
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-<strike>Turtles from Castigon swamp have zero Recovery skill (according to Chaos) - this results in really excessive downtime compared to the other familiars, although again I suppose the fault is in the map animal and not so much in the bond code. This is after the turtle's been leveled from 9 to 15, if it's still zero I'm pretty sure something is wrong. --[[User:Kaballah|Kaballah]] 14:48, 11 February 2010 (EST)</strike> not going to micromanage the initial skill settings of every monster file that can be made a familiar in the entire game. [[User:Msb|Msb]] 16:25, 11 February 2010 (EST) 
-:The turtle not having a recuperation skill isn't so much a "bug" as a "fact". There isn't any principle that says animals have to have points in that skill, just some do by way of automatic specialty assignment. &mdash;[[User:Chaos|Chaos]] 18:24, 11 February 2010 (EST) 
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-<strike>Parrot: when you urge the familiar to 'report specialties', this produces a bug (logged ingame).--[[User:Kaballah|Kaballah]] 09:54, 13 February 2010 (EST)</strike> fixed. [[User:Msb|Msb]] 10:01, 15 February 2010 (EST) 
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-<strike>Leopard: kind of a cosmetic thing, but 'snow leopards' bonded up in gardagh grant jungle fieldcraft rather than e.g. arctic fieldcraft. I'm sure this is just because there is a generic 'leopard' species that every instance uses, rather than specific varieties based on regions, just thought I would bring it to your attention. --[[User:Kaballah|Kaballah]] 19:15, 13 February 2010 (EST)</strike> when people make shitty pseudo-raced monsters, there'll be shitty pseudo-themed bonds. [[User:Msb|Msb]] 10:01, 15 February 2010 (EST) 
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-<strike>Amphiptere: The Tlaxcala amphiptere (if there is any other I haven't seen them) - once you set a nickname for it, it won't answer to the name "amphiptere" any more, e.g. "look at amphiptere" fails. Again this isn't your bond code, but I don't know of any other situation where it might come up. I'll put a bug in ingame as well, no big deal to me anyhow.--[[User:Kaballah|Kaballah]] 08:48, 15 February 2010 (EST)</strike> no idea what causes this but its not bond code. [[User:Msb|Msb]] 10:01, 15 February 2010 (EST) 
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-===Zetesai=== 
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-====Charms==== 
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-<strike> Inspire wasn't working.</strike> [[User:Jensendied|Jensendied]] 03:17, 28 January 2010 (EST) 
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-<strike>"Replenish Glands" charm (from Drake) does not seem to work. Gives "no noticeable effect" message.</strike> 
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-<strike>Coven "Summon Loamflage" charm gave me a bug (logged)</strike> 
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-<strike>Conversion rate of the Canalis charm is way out of whack compared to the damage delivered by the various special attacks - 100 to 3.6 at start, 100 to around 7 with 70ish elemental magick skills. If something costs 100 spellpoints it should be taking out enormous chunks of target health. --[[User:Kaballah|Kaballah]] 00:12, 1 February 2010 (EST) 
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-Not necessarily. First of all, all your energy pools are in effect giving you bonus spell points (in terms of maximum capacity) to use on this stuff. Second of all, the conversion is only that bad because your skills for using that charm are horrible. Third of all, I tweaked the conversion rate of the charm slightly. Fourth of all, if the energy amounts need adjustment over time, I'll look at it. It's hard to compute a priori, since difference energies have different "potencies" (i.e. 1 point of elemental air is worth 5 points of spirit). [[User:Msb|Msb]] 11:16, 1 February 2010 (EST) 
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-Current conversion rate after the tweak is much more agreeable, it's not like it's free but you don't burn the whole load killing a couple of rats either. Good change.--[[User:Kaballah|Kaballah]] 00:47, 2 February 2010 (EST)</strike> 
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-<strike>The Canalis charm is a bit cryptic - the description in bond info says I can acquire fire, earth, etc types, but when I try to actually do the charm with a lower skilled character I get "You know of no 'fire' energy." The charm DOES work for my other character with higher mental stats/skills, so it looks like there is a skill check involved, but it's a bit mysterious - fairly sure it isn't the elemental -mancies, since I don't believe they get introduced until AFTER you fire some of the special attacks that Owl grants, but I don't see what other skill might be required (maybe arcane lore)? This could be more obvious as to why it sometimes works and sometimes doesn't. --[[User:Kaballah|Kaballah]] 00:46, 2 February 2010 (EST) 
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-would help if I used the correct syntax "elemental fire" etc--[[User:Kaballah|Kaballah]] 01:47, 2 February 2010 (EST)</strike> 
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-<strike>The apagion "Channel Magick" attack maneuver does not use the Ergimancy skill, unlike the other attacks of the same type I've seen (Owl's e.g.) - would be nice to have some ability that actually used Ergimancy in the early-mid progression, although it does increase the Magick resource capacity, and would be more consistent with the other attack maneuvers. --[[User:Kaballah|Kaballah]] 20:58, 3 February 2010 (EST)</strike> This is deliberate and a little bit annoying to have reported on this problem page. Please keep it to bugs (either actual errors or things apparently not behaving as intended), typos, message discrepancies, and so on... thanks [[User:Msb|Msb]] 22:15, 3 February 2010 (EST) 
-genuinely thought that was an oversight, sorry. --[[User:Kaballah|Kaballah]] 04:20, 4 February 2010 (EST) 
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-<strike>Micropharmikon: "A soft white glow forms between} you and Mentos and then drifts towards you." (mismatched brace) --[[User:Kaballah|Kaballah]] 07:27, 3 February 2010 (EST)</strike> fixed, thanks [[User:Msb|Msb]] 09:07, 3 February 2010 (EST) 
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-<strike>Starsee: Is the buff supposed to be applied to the familiar as well as the owner? Seems like it should be, like surge is, but it doesn't seem to grant the familiar astral perception - this isn't a feature suggestion, I think this may be an oversight? --[[User:Kaballah|Kaballah]] 19:08, 8 February 2010 (EST)</strike> not an oversight [[User:Msb|Msb]] 21:14, 8 February 2010 (EST) 
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-====Familiars and Bonding==== 
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-====Familiars and Dying==== 
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-<strike>Possible bug in regenerating a famliar afte rit had died</strike> [[User:Megnmax|Nemesys]] 10:33, 28 January 2010 (EST) 
-(fixed) [[User:Msb|Msb]] 09:08, 29 January 2010 (EST) 
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-===The Coven=== 
-<strike>Logging out gives "You drop a small aura." --[[User:Kaballah|Kaballah]] 23:02, 1 February 2010 (EST) 
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-More than this, the aura is droppable and when dropped it messes up my guild quote style (possibly other things)--[[User:Kaballah|Kaballah]] 01:32, 2 February 2010 (EST)</strike> possibly fixed [[User:Msb|Msb]] 22:22, 2 February 2010 (EST) 
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-<strike>Using the White Maiden illuminate arrow charm gives the message that I do not have enough entropic energy. Should be radiant energy, no? --12:28, 6 February 2010 (EST)</strike> fixed this and numerous related bugs [[User:Msb|Msb]] 12:37, 6 February 2010 (EST) 
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-<strike>Info for the Coven guildmaster: If you desire to join the Coven, say 'I wish to join the Coven'. To leave the Verynvelyrae, say 'I wish to leave the Coven'. --[[User:Fruri|Fruri]] 16:42, 9 February 2010 (EST)</strike> 
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-===Steel Serpents=== 
-<strike>On the score page it says "Type 'help Steel Serpents' for information. Returns "No help is available on that topic." 
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-On "list channels" the serpent channel is listed as "serpents", should just be "serpent"</strike> 

Revision as of 10:05, 15 February 2010

Contents

Problems with empathic bonds, the Zetesai, and the Verynvelyrae

Please report them here. Thanks. Msb 16:46, 27 January 2010 (EST)

Verynvelyrae

Charms

Call Familiar

Looks like the syntax for this collides with stormlord call lightning.
concentrate on calling my familiar vs. concentrate on calling lighnting down upon <target>

can you describe in more detail what happens? Msb 21:13, 8 February 2010 (EST)

It executes both abilities when you try to call lightning.
command: concentrate on calling lightning down upon foo
What foo? You have no familiar identified by 'lightning down upon foo' that you can call in this manner. Gargoyle 06:36, 9 February 2010 (EST)

okay after looking into it, believe it or not, this is a quasi-deliberate feature of thought process keys. it's supposed to be a fully general mechanism. so if you have two things keyed to "visualize a square", then they will both happen. but in this particular case it's kind of weird that they should both be keyed, since there is some semantic ambiguity... i'll look into changing the syntax for one of them (probably stormlord to "bring" the lightning or something). Msb 09:01, 9 February 2010 (EST)

There was a similar interaction between the Send charm and the Fetch wild talent. "Concentrate on sending my familiar to safety" would send the familiar to safety and also give a message like "You do not have a my familiar to safety." I don't have that character anymore though. I didn't use the Fetch sending much so I don't remember if that popped a message about not having a familiar identified by 'whatever'. --Fruri 10:57, 9 February 2010 (EST)

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