Talk:Tintin++ (Stairs)

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Bladestorm (Talk | contribs)

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Stairs (Talk | contribs)

 
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Maybe to spread the usage of Tintin++, you could write a walkthrough on how to set up Tintin++ and set it up to accept your maps. Maybe to spread the usage of Tintin++, you could write a walkthrough on how to set up Tintin++ and set it up to accept your maps.
 +
 +I'll certainly have a setup guide when my LS tt++ fileset is ready. It's fairly straightforward:
 +* Install tintin++ 2.00.1b+
 +* Unzip my global.tar.gz fileset (core libraries for all muds)
 +* Unzip my ls.tar.gz fileset (specific to LS)
 +
 +v3 is fully functional now and almost ready for beta. I just need to complete converting the v2 world and travel sets to v3, which takes advantage of tt++'s new #path.

Current revision

Maybe to spread the usage of Tintin++, you could write a walkthrough on how to set up Tintin++ and set it up to accept your maps.

I'll certainly have a setup guide when my LS tt++ fileset is ready. It's fairly straightforward:

  • Install tintin++ 2.00.1b+
  • Unzip my global.tar.gz fileset (core libraries for all muds)
  • Unzip my ls.tar.gz fileset (specific to LS)

v3 is fully functional now and almost ready for beta. I just need to complete converting the v2 world and travel sets to v3, which takes advantage of tt++'s new #path.

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