Talk:Tintin++ (Stairs)
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Maybe to spread the usage of Tintin++, you could write a walkthrough on how to set up Tintin++ and set it up to accept your maps. | Maybe to spread the usage of Tintin++, you could write a walkthrough on how to set up Tintin++ and set it up to accept your maps. | ||
+ | |||
+ | I'll certainly have a setup guide when my LS tt++ fileset is ready. It's fairly straightforward: | ||
+ | * Install tintin++ 2.00.1b+ | ||
+ | * Unzip my global.tar.gz fileset (core libraries for all muds) | ||
+ | * Unzip my ls.tar.gz fileset (specific to LS) | ||
+ | |||
+ | v3 is fully functional now and almost ready for beta. I just need to complete converting the v2 world and travel sets to v3, which takes advantage of tt++'s new #path. |
Current revision
Maybe to spread the usage of Tintin++, you could write a walkthrough on how to set up Tintin++ and set it up to accept your maps.
I'll certainly have a setup guide when my LS tt++ fileset is ready. It's fairly straightforward:
- Install tintin++ 2.00.1b+
- Unzip my global.tar.gz fileset (core libraries for all muds)
- Unzip my ls.tar.gz fileset (specific to LS)
v3 is fully functional now and almost ready for beta. I just need to complete converting the v2 world and travel sets to v3, which takes advantage of tt++'s new #path.