Panther (Empathic Bond)

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[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
[[Category: Feline Familiars]] [[Category: Feline Familiars]]

Revision as of 02:15, 25 February 2011

Contents

Bonding Requirements

The failure message implies that some torture skill is required - indeed this worked with 65 torture skill in one case - but 36 torture is insufficient by itself.

Known Abilities

The panther is a dangerous predatory feline native to the cliffsides of Calais and Andala, and is a very capable combatant with its claws and teeth. It breathes air, has a carnivorous diet, and can see in the dark.

Combat Bonuses

The panther grants its consort an intrinsic bonus to attack ratings equal to the consort's Willpower attribute, Unholy Taint skill, and one-half of Stealth skill. A damage bonus is also applied, equal to two times the consort's Torture skill. This effect applies to all attacks with all weapons and unarmed skill. Your familiar must be present in your environment to grant these bonuses.

The panther also grants bonuses to dodge rating and deflection ratings equal to the consort's Willpower, Unholy Taint, and one-half of Stealth skills.

Petting the familiar

You pet Jet with your left hand.
You sense dark energies flowing from Jet's body into your spirit.

This provides a temporary bonus to crushing resistance, cutting resistance, piercing resistance, unholy taint, and unholy fortitude. It also restores one spell point.

Sahasrara Chakra

The panther grants its consort the Sahasrara (violet) chakra, which provides a large bonus to willpower and luck, numerous skill bonuses, and grants the Wingless Flight trait when fully charged.

Attribute Modifications

Being bonded to a panther gives the consort a very large bonus to willpower, a large bonus to strength, and moderate bonuses to constitution, dexterity and charisma.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Tier 1

Tier 2

Granted during "very frail" bond strength:

Tier 3

Granted during "somewhat frail" bond strength:

Tier 4

At the middle of "fairly healthy" bond strength:

At "very healthy" bond strength, all of the first tier bonus specialties are increased to 2.

Tier 5

At the middle of "very healthy" bond strength:

Charms

Initially the panther grants the following charm:

Shortly after (5%):

At "somewhat frail":

At the middle of "fairly healthy" bond strength:

  • Convert spiritual energy into unholy resource energy
  • Infuse unholy energy into small thrown projectiles such as darts and shuriken

Additional Bonuses and Powers

Traits granted

The panther, like many feline familiars, grants its consort a moderate luck bonus that scales with bond strength -- possibly just coming from the chakra but in any case, available to the character.

At around the middle of "somewhat frail" bond strength, a point of the astral perception trait is granted, and grows as the bond evolves.

Around the middle of "very healthy" bond strength, a point of night vision is granted. If the character has the light sensitivity trait, it will be worsened.

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