Hellhound (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 14:50, 7 March 2011 (edit)
Kaballah (Talk | contribs)
(Known Abilities)
← Previous diff
Revision as of 16:00, 7 March 2011 (edit)
Kaballah (Talk | contribs)
(Combat Bonuses - damage bonus)
Next diff →
Line 9: Line 9:
===Combat Bonuses=== ===Combat Bonuses===
-The consort is granted added bonuses to attack rating from [[Tenacity]] and [[Tracking]] as long as their familiar is in the same room. The values appear to be calculated by multiplying each skill's rating by current bond strength.+The consort is granted added bonuses to attack and damage ratings from [[Tenacity]] and [[Tracking]] as long as their familiar is in the same room. The values appear to be calculated by multiplying each skill's rating by current bond strength.
===Attribute Modifications=== ===Attribute Modifications===

Revision as of 16:00, 7 March 2011

Contents

Bonding Requirements

The Hellhound has not shown any difficulty in being bonded.

Known Abilities

The hellhound is a very aggressive and dangerous predator that can be found in Mordo. It is physically tough, and has a powerful bite attack as well as a fire breath attack. With some development of its Unholy Taint skill, the breath weapon becomes "hellfire", or a mixture of fire and unholy damage. It does not fly and breathes air, although it does have some degree of night vision.

Like many canines, the hellhound tends to have some amount of subordination skill, which translates into a large share of experience awarded when fighting, whether with the familiar only or with tamed hellhounds.

Combat Bonuses

The consort is granted added bonuses to attack and damage ratings from Tenacity and Tracking as long as their familiar is in the same room. The values appear to be calculated by multiplying each skill's rating by current bond strength.

Attribute Modifications

The consort gains Intelligence, Constitution, Willpower and Perception from their bond.

Specialty Bonuses

Specialty access and bonus specialties increase with bond strength.

Tier 1

Initially on bonding:

Tier 2

Tier 3

  • Desert fieldcraft
  • Fire affinity
  • Recuperation
  • Subordination
  • Stamina
  • Unholy Taint Note: Unholy Taint is forced upon bonding and requires a free willpower specialty point. If one is not available, presumably the bond will make one available by de-specializing another skill. A bonus specialty is granted at this tier and if desired, the willpower specialty point can be reclaimed, although since Unholy Taint appears to be a core skill for the bond, it may be worthwhile to leave it.
  • Unholy fortitude

Tier 4

Tier 5

At 'very healthy' bond strength, the Tier 1 bonus specialties are increased to 2.

Tier 6

At the middle of 'very healthy':

Late in 'very healthy', the Tier 2 bonus specialty (Tactics) is increased to 2.

Charms

Hellhounds are frightfully intimidating creatures and can bully their kin into following their consort. Initially the hellhound grants the following charms:

Shortly after:

At the middle of "fairly healthy" bond strength:

Traits

Misc

At "very healthy" (?) bond strength, the consort is granted a breath attack and phlogiston glands to fuel it. The attack deals fire damage, but with some development of Unholy Taint (already granted by the hellhound), the damage type becomes "hellfire", or a mixture of fire and unholy damage.