Flying Squirrel (Empathic Bond)
From LSWiki
(Difference between revisions)
Revision as of 18:26, 7 January 2013 (edit) Nathan (Talk | contribs) (→Bonuses) ← Previous diff |
Revision as of 18:47, 7 January 2013 (edit) Nathan (Talk | contribs) (→Charms) Next diff → |
||
Line 23: | Line 23: | ||
==Charms== | ==Charms== | ||
- | * [[Urge (Empathic Bonds)|Urge]] | ||
- | * [[Tame (Empathic Bonds)|Tame]] | ||
- | * [[Command (Empathic Bonds)|Command]] | ||
- | * [[Call (Empathic Bonds)|Call]] | + | First, the ability to urge your familiar to specific action. This ability |
- | * [[Send (Empathic Bonds)|Send]] | + | can be used even if you do not know where your familiar is. To do this, |
+ | concentrate on urging your familiar to undertake the desired action. | ||
- | * [[Kinsee (Empathic Bonds)|Kinsee]] | + | Second, the ability to tame creatures over which your familiar is |
+ | sovereign. To do this, concentrate on taming the creature. | ||
+ | |||
+ | Third, the ability to command a friendly creature over which your familiar | ||
+ | is sovereign to undertake a specific action. You can command multiple | ||
+ | creatures at once in this manner. To do this, concentrate on commanding your | ||
+ | follower or followers to undertake the desired action. | ||
+ | |||
+ | Fourth, the ability to send your familiar to safety. This ability can be | ||
+ | used even if you do not know where your familiar is. To do this, concentrate | ||
+ | on sending your familiar to safety. | ||
+ | |||
+ | Fifth, the ability to call your familiar to your side. To do this, | ||
+ | concentrate on calling your familiar. | ||
+ | |||
+ | Sixth, the ability to see through your familiar's eyes. This ability can | ||
+ | be used even if you do not know where your familiar is. To do this, | ||
+ | concentrate on seeing what your familiar sees. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Rodentid Familiars]] | [[Category: Rodentid Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] |
Revision as of 18:47, 7 January 2013
Contents |
Attributes
Intelligence, Charisma, Perception and Dexterity
Specialty Access
Bonuses
So far, all bonuses are 1 point bonuses.
Tier 1
Tier 2
Tier 3
Tier 4
Charms
First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Second, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
Third, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.
Fourth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
Fifth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
Sixth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.