Sessility
From LSWiki
(Difference between revisions)
Revision as of 13:57, 7 February 2008 (edit) Jschaab (Talk | contribs) ← Previous diff |
Revision as of 10:49, 22 February 2014 (edit) Mafusail (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
- | Sessility | + | Trait Category: Genetic |
+ | Trait Type: Flag | ||
+ | Overall Possible Natural Values: Yes or No | ||
- | Trait Type: Flag | + | Sessile lifeforms are permanently attached to a single location and are not mobile under normal circumstances. The most common |
- | Overall Possible Values: Yes or No | + | example of sessility is your common or garden-variety land-borne tree, shrub, grass, or similar plant. |
- | Sessile lifeforms are permanently attached to a single location and are not mobile under normal circumstances. The most common example of sessility is your common or garden-variety land-borne tree, shrub, grass, or similar plant. | + | Development Information: The sessility trait was created by Chaos and is maintained by Lost Souls; the source code was last updated |
- | + | Tue Feb 26 00:15:54 2013. | |
- | Development Information: The sessility trait was created by Chaos; the source code was last updated Wed Jan 31 04:34:13 2007. | + | |
[[Category: Traits]] | [[Category: Traits]] | ||
+ | [[Category: Genetic Traits]] |
Revision as of 10:49, 22 February 2014
Trait Category: Genetic Trait Type: Flag Overall Possible Natural Values: Yes or No
Sessile lifeforms are permanently attached to a single location and are not mobile under normal circumstances. The most common example of sessility is your common or garden-variety land-borne tree, shrub, grass, or similar plant.
Development Information: The sessility trait was created by Chaos and is maintained by Lost Souls; the source code was last updated Tue Feb 26 00:15:54 2013.