World Status
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Revision as of 10:38, 24 February 2015 (edit) Nirnaeth (Talk | contribs) ← Previous diff |
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Erroring on login | Erroring on login | ||
- | <nowiki> | + | |
Error: Bad argument 1 to call_other() | Error: Bad argument 1 to call_other() | ||
Context: | Context: | ||
Line 22: | Line 22: | ||
/daemon/finger.c line 1591 in database_sync_atman() | /daemon/finger.c line 1591 in database_sync_atman() | ||
/daemon/finger.c line 1366 in database_sync_incarnos() | /daemon/finger.c line 1366 in database_sync_incarnos() | ||
- | </nowiki> | ||
Maybe not a great place for this, but there's not really much in the way of visible external status if you can't make it as far as the in-game communication channels. Figured it might be useful if everyone can see/report failures outside of them. | Maybe not a great place for this, but there's not really much in the way of visible external status if you can't make it as far as the in-game communication channels. Figured it might be useful if everyone can see/report failures outside of them. |
Revision as of 10:39, 24 February 2015
Offline?
Erroring on login
Error: Bad argument 1 to call_other() Context: ctime(): Tue Feb 24 10:34:55 2015 ctime(utime()[0]): Tue Feb 24 10:34:58 2015 this_interactive(): /obj/core/login#511162 sizeof(all_inventory(this_interactive())): 0 Stack trace: /daemon/input_proxy.c line 11 in receive_input() /daemon/input.c line 181 in input_received() /def/input/password.c line 20 in process_password() /std/def/input.c line 361 in perform_input_action() (/def/input/password) /obj/core/login.c line 656 in receive_password() (/obj/core/login#511162) /obj/core/login.c line 650 in check_password() (/obj/core/login#511162) /obj/core/login.c line 145 in atman_transfer() (/obj/core/login#511162) /obj/core/atman.c line 315 in set_name() (/usr/atman/nirnaeth) /obj/core/atman.c line 628 in restore() (/usr/atman/nirnaeth) catch() compiler directive /daemon/finger.c line 1591 in database_sync_atman() /daemon/finger.c line 1366 in database_sync_incarnos()
Maybe not a great place for this, but there's not really much in the way of visible external status if you can't make it as far as the in-game communication channels. Figured it might be useful if everyone can see/report failures outside of them.