World Status

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Revision as of 10:39, 24 February 2015 (edit)
Nirnaeth (Talk | contribs)

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Revision as of 11:52, 24 February 2015 (edit)
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Line 1: Line 1:
-Offline?+Online
- +
-Erroring on login+
- +
- Error: Bad argument 1 to call_other()+
- Context:+
- ctime(): Tue Feb 24 10:34:55 2015+
- ctime(utime()[0]): Tue Feb 24 10:34:58 2015+
- this_interactive(): /obj/core/login#511162+
- sizeof(all_inventory(this_interactive())): 0+
- Stack trace:+
- /daemon/input_proxy.c line 11 in receive_input()+
- /daemon/input.c line 181 in input_received()+
- /def/input/password.c line 20 in process_password()+
- /std/def/input.c line 361 in perform_input_action() (/def/input/password)+
- /obj/core/login.c line 656 in receive_password() (/obj/core/login#511162)+
- /obj/core/login.c line 650 in check_password() (/obj/core/login#511162)+
- /obj/core/login.c line 145 in atman_transfer() (/obj/core/login#511162)+
- /obj/core/atman.c line 315 in set_name() (/usr/atman/nirnaeth)+
- /obj/core/atman.c line 628 in restore() (/usr/atman/nirnaeth)+
- catch() compiler directive+
- /daemon/finger.c line 1591 in database_sync_atman()+
- /daemon/finger.c line 1366 in database_sync_incarnos()+
- +
-Maybe not a great place for this, but there's not really much in the way of visible external status if you can't make it as far as the in-game communication channels. Figured it might be useful if everyone can see/report failures outside of them.+

Revision as of 11:52, 24 February 2015

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