Node(Lightbringer Volition)
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- | '''Volition: Node''' | ||
- | |||
Skill Parts : | Skill Parts : | ||
- | centering, 3 | + | [[centering]], 3 |
- | power direction, 2 | + | [[power direction]], 2 |
- | power focusing, 0.5 | + | [[power focusing]], 0.5 |
- | power generation, 1 | + | [[power generation]], 1 |
- | power tuning, 2 | + | [[power tuning]], 2 |
Proficiency Minimum : 165 | Proficiency Minimum : 165 | ||
Proficiency Maximum : 550 | Proficiency Maximum : 550 | ||
- | Aperture Required : Flow, tier 3 | + | Aperture Required : [[Flow (Lightbringer Aperture)|Flow]], tier 3 |
Spirit Cost : 15 initially, 1.5 every one minute | Spirit Cost : 15 initially, 1.5 every one minute | ||
- | Lens Power Cost : 1% initially, 0.5% every one minute | + | Lens Power Cost : 2% initially, 1% every one minute |
Process to Actualize Form : will node <on/off> | Process to Actualize Form : will node <on/off> | ||
- | Attune one's lens to ambient optical nodes, enabling one to periodically chain a lens energy | + | Attune one's lens to ambient optical nodes, enabling one to periodically chain a lens energy attack between multiple targets. This |
- | attack between multiple targets. This will only work when one is facing multiple opponents. Each | + | will only work when one is facing multiple opponents. Each additional chained attack will cost a quarter of its normal lens energy. |
- | additional chained attack will cost a quarter of its normal lens energy. | + | |
[[Category: Lightbringer Volitions]] | [[Category: Lightbringer Volitions]] |
Current revision
Skill Parts : centering, 3 power direction, 2 power focusing, 0.5 power generation, 1 power tuning, 2 Proficiency Minimum : 165 Proficiency Maximum : 550 Aperture Required : Flow, tier 3 Spirit Cost : 15 initially, 1.5 every one minute Lens Power Cost : 2% initially, 1% every one minute Process to Actualize Form : will node <on/off>
Attune one's lens to ambient optical nodes, enabling one to periodically chain a lens energy attack between multiple targets. This will only work when one is facing multiple opponents. Each additional chained attack will cost a quarter of its normal lens energy.