Antagonism
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Practitioner Term: Antagonist | Practitioner Term: Antagonist | ||
- | The capacity to cope with emotional difficulty through the use of anger, allowing one to experience rage instead of whatever base | + | The capacity to cope with emotional difficulty through the use of anger, allowing one to |
- | emotions one wishes to avoid and serving as a source of energy to be directed outward in a hostile fashion. | + | experience rage instead of whatever base emotions one wishes to avoid and serving as a |
+ | source of energy to be directed outward in a hostile fashion. | ||
Development Information: The antagonism skill was created by Chaos and is maintained by Lost Souls; the source code was last updated | Development Information: The antagonism skill was created by Chaos and is maintained by Lost Souls; the source code was last updated | ||
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'''Notes''' | '''Notes''' | ||
*Increases capacity for emotive and agonistic energy. | *Increases capacity for emotive and agonistic energy. | ||
+ | [[Losthaven]]: [[Raelan Jax]] | ||
+ | Association required: | ||
+ | Guild required: | ||
+ | Quest required: | ||
=[[:Category:Antagonism Trainer|Trainers]]= | =[[:Category:Antagonism Trainer|Trainers]]= | ||
[[Category: Skills]] | [[Category: Skills]] | ||
[[Category: Mental Skills]] | [[Category: Mental Skills]] | ||
[[Category: Willpower Skills]] | [[Category: Willpower Skills]] |
Revision as of 01:31, 25 January 2016
Class: Mental Skills Attribute: Willpower Pedagogy: Procedural Practitioner Term: Antagonist
The capacity to cope with emotional difficulty through the use of anger, allowing one to experience rage instead of whatever base emotions one wishes to avoid and serving as a source of energy to be directed outward in a hostile fashion.
Development Information: The antagonism skill was created by Chaos and is maintained by Lost Souls; the source code was last updated Fri Dec 19 17:15:17 2014.
Notes
- Increases capacity for emotive and agonistic energy.
Losthaven: Raelan Jax Association required: Guild required: Quest required: