Man armour monsters
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Revision as of 19:38, 11 June 2007 (edit) Laine (Talk | contribs) ← Previous diff |
Current revision (12:19, 28 January 2016) (edit) Shinichizio (Talk | contribs) (Sleklith rampage?) |
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For reference in setting up armour classes on monsters, invae have a default | For reference in setting up armour classes on monsters, invae have a default | ||
- | AC of 5, sleestak 4, dracon 3, lothar 6, and dragons 10. | + | AC of 5, sleklith 4, dracon 3, lothar 6, and dragons 10. |
Note that this natural armour is _cumulative_ with armour worn. | Note that this natural armour is _cumulative_ with armour worn. |
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Description
There is usually no need to do set_ac() in monsters if your monster is of an established race; the body code will set up its natural armour, if any, for you.
An armour class set on a monster reflects the natural toughness of its skin, or other factors that increase its resistance to damage. If your monster does not have such factors, then do not give it a natural AC.
For reference in setting up armour classes on monsters, invae have a default AC of 5, sleklith 4, dracon 3, lothar 6, and dragons 10.
Note that this natural armour is _cumulative_ with armour worn.