Wandslingers
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- | -+<< the Wandslingers >>+- | + | -+<< the Wandslingers >>+- |
- | Clyde has taken you on as one of his Wandslingers, a loose band of vigilante wanderers with special training in the art of wand combat. Wandslingers have a reputation for being laws unto themselves, uncompromising even with each other, always prepared to face the worst. | + | Clyde has taken you on as one of his Wandslingers, |
+ | a loose band of vigilante wanderers with special training in the art of wand combat. | ||
+ | Wandslingers have a reputation for being laws unto themselves, uncompromising even with each other, | ||
+ | always prepared to face the worst. | ||
- | Beyond certain minimal standards of admittance, Clyde lets his Wandslingers decide how to enforce justice on their own, trusting his students to protect those who deserve protection. Conflicts between his students over this issue have led to legendary and often tragic shooting duels. | + | Beyond certain minimal standards of admittance, Clyde lets his Wandslingers decide how to enforce justice on their own, trusting |
+ | his students to protect those who deserve protection. Conflicts between his students over this issue have led to legendary and often | ||
+ | tragic shooting duels. | ||
- | Wandslingers are precise, fast, and deadly with their wands. They receive training in all aspects of wand use and wand lore. They have developed methods to bypass their normal esoteric activation mechanisms and fire them with but a thought. To fire a wand you have wielded, simply "will the activation of <wand>" or, generically, "will the activation of my wand." If you are wielding more than one wand, the latter command will activate all of them. | + | Wandslingers are precise, fast, and deadly with their wands. They receive training in all aspects of wand use and wand lore. |
+ | They have developed methods to bypass their normal esoteric activation mechanisms and fire them with but a thought. To fire a wand | ||
+ | you have wielded, simply "will the activation of <wand>" or, generically, "will the activation of my wand." If you are wielding more | ||
+ | than one wand, the latter command will activate all of them. | ||
- | Clyde has devised holsters for his Wandslingers. In addition to facilitating quickdraw, they also gradually recharge any wand holstered within them. The belts draw on its bearer's subconscious ability at enchanting for guidance and energy, making learning the art of enchantment beneficial to the Wandslinger despite the passive nature of its employment. One should take care that one's belt does not fall into the hand of one's enemies. | + | Clyde has devised holsters for his Wandslingers. In addition to facilitating quickdraw, they also gradually recharge any wand |
+ | holstered within them. The belts draw on its bearer's subconscious ability at enchanting for guidance and energy, making learning | ||
+ | the art of enchantment beneficial to the Wandslinger despite the passive nature of its employment. One should take care that one's | ||
+ | belt does not fall into the hand of one's enemies. | ||
With sufficient development, a Wandslinger can attain a state called Wandslinger focus. See '[[help perform Wandslinger focus]]'. | With sufficient development, a Wandslinger can attain a state called Wandslinger focus. See '[[help perform Wandslinger focus]]'. | ||
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Revision as of 03:26, 2 June 2007
-+<< the Wandslingers >>+-
Clyde has taken you on as one of his Wandslingers, a loose band of vigilante wanderers with special training in the art of wand combat. Wandslingers have a reputation for being laws unto themselves, uncompromising even with each other, always prepared to face the worst.
Beyond certain minimal standards of admittance, Clyde lets his Wandslingers decide how to enforce justice on their own, trusting his students to protect those who deserve protection. Conflicts between his students over this issue have led to legendary and often tragic shooting duels. Wandslingers are precise, fast, and deadly with their wands. They receive training in all aspects of wand use and wand lore. They have developed methods to bypass their normal esoteric activation mechanisms and fire them with but a thought. To fire a wand you have wielded, simply "will the activation of <wand>" or, generically, "will the activation of my wand." If you are wielding more than one wand, the latter command will activate all of them.
Clyde has devised holsters for his Wandslingers. In addition to facilitating quickdraw, they also gradually recharge any wand holstered within them. The belts draw on its bearer's subconscious ability at enchanting for guidance and energy, making learning the art of enchantment beneficial to the Wandslinger despite the passive nature of its employment. One should take care that one's belt does not fall into the hand of one's enemies.
With sufficient development, a Wandslinger can attain a state called Wandslinger focus. See 'help perform Wandslinger focus'.
-> + <-