Octopus (Empathic Bond)
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== Bond Notes == | == Bond Notes == | ||
*Rare octopods are able to breathe air and fly | *Rare octopods are able to breathe air and fly | ||
+ | |||
+ | == Specialty access == | ||
+ | *Directly after bonding, this was the specialty access granted: | ||
+ | Acting 3 | ||
+ | Awareness 3 | ||
+ | Aquatic fieldcraft 4 | ||
+ | Breath control 1 | ||
+ | Calligraphy 1 | ||
+ | Centering 1 | ||
+ | Channeling 1 | ||
+ | Chromatostasis 2 | ||
+ | Combat reflexes 1 | ||
+ | Conjuration 1 | ||
+ | Critical thinking 3 | ||
+ | Dodge 1 | ||
+ | Elder lore 2 | ||
+ | Elude pursuit 3 | ||
+ | Enchanting 1 | ||
+ | Escape 3 | ||
+ | Fishing 1 | ||
+ | Imagination 2 | ||
+ | Intelligence Analysis 1 | ||
+ | Introspection 2 | ||
+ | Legerdemain 3 | ||
+ | Lockpicking 2 | ||
+ | Logistics 1 | ||
+ | Manipulation 1 | ||
+ | Martial arts 2 | ||
+ | Memory 3 | ||
+ | Metacreativity 1 | ||
+ | Metapsychology 1 | ||
+ | Metasenses 2 | ||
+ | Painting 2 | ||
+ | Physics 5 | ||
+ | Prestidigitation 3 | ||
+ | Psychokinesis 3 | ||
+ | Psycholeptesis 1 | ||
+ | Quickness 1 | ||
+ | Recuperation 1 | ||
+ | Redaction 2 | ||
+ | Rune lore 3 | ||
+ | Shorelands fieldcraft 1 | ||
+ | Somatesthesia 2 | ||
+ | Stealth 4 | ||
+ | Swimming 4 | ||
+ | Symbology 1 | ||
+ | Telepathy 1 | ||
+ | Telesmatic weapons 2 | ||
+ | Translocation 1 | ||
+ | Wrestling 2 | ||
+ | |||
==Traits Granted== | ==Traits Granted== |
Revision as of 12:27, 15 April 2016
Contents |
Familiar
This is a curiously airborne octopus which seems to find the realms beyond the seas strangely convival. She sparkles with a small faintly shimmering olive dweomer aura. She has a webwork of sparkling light within and around her. She looks about three and three twentieths dimins across and six and a quarter dimins long. She weighs about forty-eight and three fifths dekans. She is in good shape.
Bonding Requirements
[OOC Marcosy] ([ [OOC Marcosy] Condition_Skill_Composite : 150, [OOC Marcosy] Skill_Psychology : 0.5, [OOC Marcosy] Skill_Aquatic_Fieldcraft : 0.5, [OOC Marcosy] Skill_Stealth : 0.5, [OOC Marcosy] Skill_Elder_Lore : 0.3, [OOC Marcosy] Skill_Physics : 0.3, [OOC Marcosy] Skill_Elude_Pursuit : 0.3, [OOC Marcosy] Skill_Mathematics : 0.1, [OOC Marcosy] Skill_Rune_Lore : 0.1, [OOC Marcosy] ]), [OOC Marcosy] there are a shitton of other very arbitrary things that get checked too
Cthulhu and/or his island seems to be involved, but killing him isn't needed. Mental disorders might also be part of it (since i got them while discovering the Big C).
- Failure
You sense a fearful refusal from the flying male octopus along with a sense that he feels that you do not understand the complexities and subtleties of his environment.
- Imagine
You imagine what it would be like to have a deep bond with the flying male octopus, and you feel a distinct echo from within him. You experience feelings of caution, fear, intelligence, alienness, and solitude. You experience visions of writhing tentacles, abyssal depths, and distant light within darkness.
Bond Notes
- Rare octopods are able to breathe air and fly
Specialty access
- Directly after bonding, this was the specialty access granted:
Acting 3 Awareness 3 Aquatic fieldcraft 4 Breath control 1 Calligraphy 1 Centering 1 Channeling 1 Chromatostasis 2 Combat reflexes 1 Conjuration 1 Critical thinking 3 Dodge 1 Elder lore 2 Elude pursuit 3 Enchanting 1 Escape 3 Fishing 1 Imagination 2 Intelligence Analysis 1 Introspection 2 Legerdemain 3 Lockpicking 2 Logistics 1 Manipulation 1 Martial arts 2 Memory 3 Metacreativity 1 Metapsychology 1 Metasenses 2 Painting 2 Physics 5 Prestidigitation 3 Psychokinesis 3 Psycholeptesis 1 Quickness 1 Recuperation 1 Redaction 2 Rune lore 3 Shorelands fieldcraft 1 Somatesthesia 2 Stealth 4 Swimming 4 Symbology 1 Telepathy 1 Telesmatic weapons 2 Translocation 1 Wrestling 2
Traits Granted
- Nooparallelism (~1 every 10% starting at 10% up to a max of 9)
- Ambidexterity (fairly healthy)
- Autodidaction (1 at resilient)
Charms
Enhancement Charms
- Amorphism
- Invisibility
- Aqualung
- Displacement Charm (fairly healthy)
- Change Form Charm ~ Into an octopus (very deep)
Utility Charms
- Composition Analysis (robust)
- Scry Warding (resilient)
- Night Vision (deep)
Special Attacks
- Ink Spit (Very Healthy)
Usage: perform ink spit [at <target>] Typical Activity Cost: 22 Excrete a blob of poisonous ink into one's mouth to spit at an opponent, with a strong chance of blinding them.
- Befuddling Purge (Deep)
Usage: perform befuddling purge [at <target>] Typical Activity Cost: 22 Vomit the contents of one's stomach onto one's foe, dissolving and potentially disorienting them. This attack may benefit from your affinities.