Dysamak
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100% of [[rune lore]] skill, | 100% of [[rune lore]] skill, | ||
40% of [[thanaturgy]] skill, | 40% of [[thanaturgy]] skill, | ||
- | and 20% of legend lore skill | + | and 20% of [[legend lore]] skill |
[ Requirements to Use : ] have at least 100 points among | [ Requirements to Use : ] have at least 100 points among | ||
100% of [[thanaturgy]] skill, | 100% of [[thanaturgy]] skill, |
Current revision
[ = Dysamak = ] \ / [ Type : ] enhancement _| [ Description : ] evasion / | [ Significance : ] moderate |_/ [ Activation Spirit Cost : ] none | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds / \ [ Control Skills : ] five parts thanaturgy, four parts power tuning, three parts enchantment, three parts power focusing, two parts entropy affinity, two parts power generation, and one part power direction [ Specialty Access : ] dodge, elude pursuit, enchantment, escape, thanaturgy and stealth degree I access [ Requirements to Know : ] have at least 100 points among 100% of rune lore skill, 40% of thanaturgy skill, and 20% of legend lore skill [ Requirements to Use : ] have at least 100 points among 100% of thanaturgy skill, and 50% of entropy affinity skill
Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.