Momentum (Aligned Form)
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==Facility Formula== | ==Facility Formula== | ||
- | 15% of [[ego]] plus 15% of [[intelligence]] plus 25% of [[lexturgy]] skill plus 25% of [[physics]] skill plus 20% of [[armour lore]] skill plus 5% of [[enchantment]] skill plus 5% of [[conjuration]] skill | + | 15% of [[ego]] plus 15% of [[intelligence]] plus 25% of [[lexiturgy]] skill plus 25% of [[physics]] skill plus 20% of [[armour lore]] skill plus 5% of [[enchantment]] skill plus 5% of [[conjuration]] skill |
==Facility Rating== | ==Facility Rating== |
Revision as of 09:05, 15 November 2017
Contents |
Momentum
Motion can be understood as change in relative position. But this superficial understanding is of no aid to the mover. The deeper notion: motion is not a rearrangement of bodies, but an integral part of the bodies: a body that truly moves, moves by the virtue of a novel force applied to it, and carries the marks of this force as an inertial impetus. This form manifests as simple footwear that augments one's capacity to control with one's feet these forces within one's own body.
Like all Aligned armour manifestations, it will last either until banished or until one no longer has the order energy to maintain it. To banish a hat, concentrate on returning the form within it to a potential state.
Knowledge Requirement
Have a usable foot.
Facility Formula
15% of ego plus 15% of intelligence plus 25% of lexiturgy skill plus 25% of physics skill plus 20% of armour lore skill plus 5% of enchantment skill plus 5% of conjuration skill
Facility Rating
0 to 350
Energy Costs
100 spiritual and 1 order
Process to Actualize
think about two kinds of motion
Bonuses Given
with 34% rating, this is what I found:
Quickness +23
Twice as large a bonus to running as there is to quickness.