Outsider powers

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-[[phase energize]] [[phase draw]]+'''Phase Energize'''
-[[phase to]] [[phase strike]]+
-[[phase realign]] [[phase mark]]+Syntax : phase energize
-[[phase view]] [[phase in]]+Minimum Space Power : none
-[[phase out]] [[phase accelerate]]+Minimum Time Power : none
-[[phase dilate]] [[phase enhance]]+
-[[phase replicate]] [[phase modify]]+
-[[phase scan]] [[phase info]]+
-[[phase orient]]+
-Help files exist for all of the Outsiders' powers.+One of the simplest and most important functions available to the Outsider
 +is the ability to energize his entelechy -- the reality-echo of the broken
 +pattern image within him. The entelechy is a field of power that supports
 +and enables your reality-shaping abilities, and is particularly important to
 +the creation and maintenance of phase replicates. Power directed into your
 +entelechy can be drawn back out as well; see 'help phase draw'.
 + 
 +'''Phase Draw'''
 + 
 +Syntax : phase draw
 +Minimum Space Power : none
 +Minimum Time Power : none
 + 
 +Draws power from your entelechy to replenish your spirit. The energy you
 +draw is that you previously channeled into your entelechy with 'phase
 +energize'.
 + 
 +'''Phase To'''
 + 
 +Syntax : phase to mark <number>|<home>
 +Minimum Space Power : none
 +Minimum Time Power : none
 + 
 +This is one of the most basic applications of spatiomantic skill - the
 +direct movement through reality from one place to another. An Outsider using
 +this power can teleport either to a location or incarnos previously marked
 +with the 'phase mark' power, or can return to the broken pattern at the
 +Outsider hall.
 + 
 +'''Phase Strike'''
 + 
 +Syntax : phase strike [target] with <item>
 +Minimum Space Power : none
 +Minimum Time Power : none
 +Spiritual Cost : 35
 +Endurance Cost : 30
 + 
 +This power allows the Outsider to phase an item directly into the form of
 +hir foe, causing both physical damage and often a rather gruesome outcome.
 + 
 +'''Phase Realign'''
 + 
 +Syntax : phase realign
 +Minimum Space Power : expert
 +Minimum Time Power : skilled
 + 
 +By concentrating on the underlying nature of reality, the Outsider can
 +change it by sheer force of will. This process is very intensive in
 +all aspects, but is usually considered to be well worth the effort.
 + 
 +phase mark
 + 
 +phase view
 + 
 +phase in
 + 
 +phase out
 + 
 +phase accelerate
 + 
 +phase dilate
 + 
 +phase enhance
 + 
 +phase replicate
 + 
 +phase modify
 + 
 +phase scan
 + 
 +phase info
 + 
 +phase orient

Revision as of 17:31, 28 June 2007

Phase Energize

Syntax  : phase energize Minimum Space Power  : none Minimum Time Power  : none

One of the simplest and most important functions available to the Outsider is the ability to energize his entelechy -- the reality-echo of the broken pattern image within him. The entelechy is a field of power that supports and enables your reality-shaping abilities, and is particularly important to the creation and maintenance of phase replicates. Power directed into your entelechy can be drawn back out as well; see 'help phase draw'.

Phase Draw

Syntax  : phase draw Minimum Space Power  : none Minimum Time Power  : none

Draws power from your entelechy to replenish your spirit. The energy you draw is that you previously channeled into your entelechy with 'phase energize'.

Phase To

Syntax  : phase to mark <number>|<home> Minimum Space Power  : none Minimum Time Power  : none

This is one of the most basic applications of spatiomantic skill - the direct movement through reality from one place to another. An Outsider using this power can teleport either to a location or incarnos previously marked with the 'phase mark' power, or can return to the broken pattern at the Outsider hall.

Phase Strike

Syntax  : phase strike [target] with <item> Minimum Space Power  : none Minimum Time Power  : none Spiritual Cost  : 35 Endurance Cost  : 30

This power allows the Outsider to phase an item directly into the form of hir foe, causing both physical damage and often a rather gruesome outcome.

Phase Realign

Syntax  : phase realign Minimum Space Power  : expert Minimum Time Power  : skilled

By concentrating on the underlying nature of reality, the Outsider can change it by sheer force of will. This process is very intensive in all aspects, but is usually considered to be well worth the effort.

phase mark

phase view

phase in

phase out

phase accelerate

phase dilate

phase enhance

phase replicate

phase modify

phase scan

phase info

phase orient

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