Windsong (Ordo Zephyrius Mutatoris spell)

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Common Name: Windsong Common Name: Windsong
- Knowledge Requirement: have at least 180 points among 100% of [[singing]] skill, 100% of [[keraunaturgy]] skill, and 50% of [[thaumaturgy]] skill+ Knowledge Requirement: have at least 180 points among 100% of [[singing]] skill, 100% of [[keraunaturgy]] skill,
 + and 50% of [[thaumaturgy]] skill
Summary: thunder protection Summary: thunder protection
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Importance: great, optional Importance: great, optional
Difficulty: easy Difficulty: easy
- Skills: [[keraunaturgy]] (moderate), [[tomfoolery]] (small), [[hocus-pocus]] (small), [[caterwauling]] (miniscule), [[sassiness]] (miniscule), and [[thaumaturgy]]+ Skills: [[keraunaturgy]] (moderate), [[tomfoolery]] (small), [[hocus-pocus]] (small), [[caterwauling]] (miniscule),
-(miniscule)+ [[sassiness]] (miniscule), and [[thaumaturgy]] (miniscule)
4) singing the wind song 4) singing the wind song
Type: Vocalization Type: Vocalization
Importance: major Importance: major
Difficulty: easy Difficulty: easy
- Skills: [[keraunaturgy]] (moderate), [[sassiness]] (moderate), [[caterwauling]] (small), [[thaumaturgy]] (small), [[tomfoolery]] (tiny), and [[memetics]] (miniscule)+ Skills: [[keraunaturgy]] (moderate), [[sassiness]] (moderate), [[caterwauling]] (small), [[thaumaturgy]] (small),
 + [[tomfoolery]] (tiny), and [[memetics]] (miniscule)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Jan 09 00:24:05 2018. Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Jan 09 00:24:05 2018.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 20:43, 3 April 2018

> Ordo Zephyrius Mutatoris Spell: Mousike Animou

   Common Name: Windsong
   Knowledge Requirement: have at least 180 points among 100% of singing skill, 100% of keraunaturgy skill,
       and 50% of thaumaturgy skill
   Summary: thunder protection

In order to cast this spell, the Frater Zephyrius Mutatoris must sing a precise musical note, which becomes infused with a tiny bit of elemental air essence. The harmonious note protectively surrounds the subject of the spell and works to interdict harmful sounds from affecting hir. For a mage reasonably skilled at both spellcasting and singing, this spell can be very effective and quite long-lasting.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) adjusting one's vocal tract
       Type: Vocalization
       Importance: great, optional
       Difficulty: easy
       Skills: keraunaturgy (moderate), tomfoolery (small), hocus-pocus (small), caterwauling (miniscule),
           sassiness (miniscule), and thaumaturgy (miniscule)
   4) singing the wind song
       Type: Vocalization
       Importance: major
       Difficulty: easy
       Skills: keraunaturgy (moderate), sassiness (moderate), caterwauling (small), thaumaturgy (small),
           tomfoolery (tiny), and memetics (miniscule)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Jan 09 00:24:05 2018.

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