Ayeviral Exploration Guide
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- | ==Global Exploration== | + | ==Global Exploration Table== |
/-------- Exploration Status of Ayeviral ---------\ | /-------- Exploration Status of Ayeviral ---------\ | ||
Line 146: | Line 146: | ||
| Yathryn 100% 300 | | | Yathryn 100% 300 | | ||
\-------------------------------------------------/ | \-------------------------------------------------/ | ||
+ | |||
+ | ==Exploration Notes== | ||
+ | |||
+ | Yathryn: | ||
+ | In the tavern, examine the bar (Ygelleth base) | ||
+ | At the top of the altar with Ralgor, kill all, then ‘hit triangle with cylinder’ and explore till the spirits at the thrones. Search, touch alter there | ||
+ | |||
+ | Shadowmyrk: | ||
+ | Syllyac rebel base entry is from the adventurer’s guild. Touch eastern wall. | ||
+ | |||
+ | Syllyac: | ||
+ | 1. There’s a crack in a wall, you find by looking ‘look at darkness’ in (n,s) alley room right south of the square before the Syllyac temple. Room description contains: “The darkness seems to enfold all around you, and something could very easily be hiding in | ||
+ | it.” Secret area has two rooms. | ||
+ | 2. In the Sanctuary, enter pool | ||
+ | Note: the wiki speed run is missing the butcher shop! | ||
+ | |||
+ | Losthaven: | ||
+ | Is bugged and will lead to 99% completion even if you have the room above the Tanner and the Bank Vault | ||
+ | |||
+ | Aumbrie: | ||
+ | the hidden bedroom can be access from Rindol’s room: “search book”. There are bookshelves… Requires very high perception skill >200 at least. Plus awareness and some other stuff. | ||
+ | |||
+ | Kentaur Isle: | ||
+ | |||
+ | - waterfall (requires killing the water spirit, enter waterfall, the emerald gate is old code from an ancient quest, cannot be entered… | ||
+ | - room with Tiamat down in underwater cavern in the lagoon at (-9,8,0) (requires killing the eel hidden in the kelp OR invis/intang, enter opening/hole) | ||
+ | - shapeshifter guild hall (get pitchfork somewhere in town, go to center of town, move hay, enter trapdoor) | ||
+ | - there are cliffs, hills, mountaintops and treetops throughout the 20x20 grid, intangibility is the best way to do this, go up to z=4 | ||
+ | |||
+ | Sanctuary | ||
+ | |||
+ | The blocked rooms are Kurd, at the Morgue, and the rooms that take you to Enas Yorl | ||
+ | |||
+ | Secret rooms: check temple of Doppel, there’s a fake wall | ||
+ | |||
+ | Speedrun on the wiki excludes adventurer’s guild hall | ||
+ | |||
+ | Valathyr | ||
+ | Explore the woods as well | ||
+ | |||
+ | Wamnock’s Lair | ||
+ | There's only one room that gives all the exploration points: Wamnock the Twisted is at (-5,5,-2). Easy points for those with intangibility trait. | ||
+ | |||
+ | Camille | ||
+ | Best done with inis and Bintang, obviously, to pass the guards and get their barracks done. Secret room: Curan’s back room. CANNOT pass with mask/invis. Take it off. He’ll ask a riddle. | ||
+ | |||
+ | Xintatlaa | ||
+ | |||
+ | [OOC Tell from Marcosy] there's a sand pit with a big-ass crab in it, you're missing that room | ||
+ | |||
+ | the coast of Xintatlaa [w, ne] | ||
+ | |||
+ | Through the blur of a heavy haze the lowering, black clouds shadow the endless, golden beaches | ||
+ | of Xintatlaa. Changing shape daily with the ebb and flow of the churning ocean swells, the sand | ||
+ | shifts with the tide. Much of the plant life has been washed away with only an occasional | ||
+ | overturned tree, roots hanging limply, blocking the way. The walls of a small city loom to the | ||
+ | west. There is an odd depression in the sand. The area has a few thin wisps of blue-white | ||
+ | radiance and a few thin wisps of umber radiance within and around it. The area is reasonably | ||
+ | well-lit. | ||
+ | |||
+ | type: "enter depression" |
Revision as of 09:38, 21 April 2019
Global Exploration Table
/-------- Exploration Status of Ayeviral ---------\ | Area Complete Points | >-------------------------------------------------< | Aegeas 100% 300 | | Andala 100% 300 | | Arborlon 100% 200 | | Arnedio Shrine 100% 100 | | the Asklepeion 100% 200 | | Auldbarrow 100% 100 | | the Aumbrie 100% 100 | | Avalon 100% 500 | | Azure Hall 100% 10 | | Banir Lok 100% 300 | | Caern Argnash 100% 200 | | Calais 100% 300 | | Camelot 100% 200 | | Camille 100% 200 | | Castigon 100% 300 | | the Catelius Major 100% 10 | | the Catelius Maximus 100% 10 | | the Catelius Minor 100% 10 | | the Cathedral of Cianna 100% 200 | | the Caves of Sionell 100% 400 | | Celydon 100% 300 | | Cimbra 100% 300 | | Corna 100% 300 | | the Corna Graveyard 100% 50 | | Corpore Scyros 100% 400 | | the Crystal Caves 100% 300 | | Darkhold 100% 300 | | Darking Bog 100% 200 | | Delphine Temple 100% 10 | | the Demonad Jungle 100% 300 | | Devonshire 100% 300 | | the Dome of Terror 100% 300 | | Ebiria 100% 300 | | Et'zlaerhi 100% 150 | | Evendim 100% 100 | | Flametooth's Lair 100% 10 | | Fort Boastt 100% 100 | | Fort Shantaari 100% 200 | | Gardagh 100% 300 | | the Green Chapel 100% 200 | | Gurbodax 100% 200 | | Halfmoon Bay 100% 300 | | the Hall of Legends 100% 10 | | Hanoma 100% 300 | | Iaocia 100% 300 | | Imptropolis 100% 50 | | Ivory Tower 100% 200 | | Jack's Farm 100% 200 | | Jhan 100% 200 | | Kelestiri 100% 150 | | Kentaur Isle 100% 400 | | Kolond 100% 200 | | Korindim 100% 300 | | Kragathkul 100% 25 | | the Lair of Girish 100% 25 | | the Lair of Winterchill 100% 50 | | Lakan 100% 400 | | Leah's Hill 100% 200 | | Liathyr 100% 400 | | Lobaan a Aislynn 100% 5 | | Loch Nether 100% 300 | | Losthaven 100% 300 | | the Losthaven Arena 100% 100 | | the Losthaven Palace 100% 100 | | the Losthaven sewers 100% 100 | | Miyu's House 100% 50 | | Mount Doom 100% 200 | | the Mouth of Ugior 100% 200 | | Muspelheim 100% 400 | | Mycenae 100% 200 | | Narn 100% 300 | | the Necroptikon 100% 50 | | Nisbet 100% 100 | | the North Atalantic Ocean 100% 300 | | the Northeast Atalantic Ocean 100% 300 | | the Northlands 100% 300 | | the Northwest Atalantic Ocean 100% 300 | | the Oasis 100% 100 | | Obsidia 100% 200 | | Og 100% 400 | | Otan's Cave 100% 25 | | Partos 100% 100 | | Quetlatl 100% 300 | | R'lyeh 100% 400 | | the Rajan Windship 100% 200 | | Ranthos 100% 200 | | the River Tethys 100% 400 | | Rukhan 100% 200 | | Saint Paedric's Monastery 100% 500 | | Sanctuary 100% 200 | | Schola Fervitus 100% 60 | | Serpentina's Tower 100% 50 | | the Shadow Tower 100% 50 | | Shadowmyrk 100% 200 | | Shakari 100% 100 | | Shatterspire 100% 200 | | the Shrieking Siren 100% 100 | | Silver Keep 100% 100 | | Sinbyen 100% 300 | | Skarlan 100% 500 | | Sloan 100% 200 | | Soulburner Manor 100% 25 | | Sounion 100% 600 | | the South Sea 100% 300 | | the Spearmaiden Camp 100% 0 | | Spiderwood 100% 500 | | Sseraka 100% 200 | | Staavsgird 100% 200 | | Stillwater 100% 50 | | Storm Rock 100% 300 | | the Sunken Cathedral 100% 200 | | the Surdassic Sea 100% 300 | | Syllyac 100% 300 | | Syllyac Rebel Base 100% 10 | | Tainaron 100% 200 | | Talaxia 100% 100 | | Temple Bloodmoon 100% 200 | | the Temple of Aeda 100% 20 | | the Temple of Aristes 100% 25 | | the Temple of Discordia 100% 200 | | the Temple of Ganesha 100% 25 | | Tenereth's Rest 100% 600 | | Terrace 100% 100 | | Teryx 100% 200 | | Tetlacana 100% 300 | | Thessalae 100% 200 | | Thistlewood 100% 300 | | Tlaxcala 100% 200 | | Togrek 100% 200 | | Tusker's Den 100% 50 | | Uvmothog 100% 400 | | Valathyr 100% 200 | | Vanik's Tomb 100% 50 | | the Vanishing Tower 100% 400 | | Vargan 100% 400 | | Vasbarghad 100% 500 | | Vindicta's Folly 100% 200 | | Visigonia 100% 300 | | Wamnock's Lair 100% 300 | | Xintatlaa 100% 300 | | Yathryn 100% 300 | \-------------------------------------------------/
Exploration Notes
Yathryn: In the tavern, examine the bar (Ygelleth base) At the top of the altar with Ralgor, kill all, then ‘hit triangle with cylinder’ and explore till the spirits at the thrones. Search, touch alter there
Shadowmyrk: Syllyac rebel base entry is from the adventurer’s guild. Touch eastern wall.
Syllyac: 1. There’s a crack in a wall, you find by looking ‘look at darkness’ in (n,s) alley room right south of the square before the Syllyac temple. Room description contains: “The darkness seems to enfold all around you, and something could very easily be hiding in it.” Secret area has two rooms. 2. In the Sanctuary, enter pool Note: the wiki speed run is missing the butcher shop!
Losthaven: Is bugged and will lead to 99% completion even if you have the room above the Tanner and the Bank Vault
Aumbrie: the hidden bedroom can be access from Rindol’s room: “search book”. There are bookshelves… Requires very high perception skill >200 at least. Plus awareness and some other stuff.
Kentaur Isle:
- waterfall (requires killing the water spirit, enter waterfall, the emerald gate is old code from an ancient quest, cannot be entered… - room with Tiamat down in underwater cavern in the lagoon at (-9,8,0) (requires killing the eel hidden in the kelp OR invis/intang, enter opening/hole) - shapeshifter guild hall (get pitchfork somewhere in town, go to center of town, move hay, enter trapdoor) - there are cliffs, hills, mountaintops and treetops throughout the 20x20 grid, intangibility is the best way to do this, go up to z=4
Sanctuary
The blocked rooms are Kurd, at the Morgue, and the rooms that take you to Enas Yorl
Secret rooms: check temple of Doppel, there’s a fake wall
Speedrun on the wiki excludes adventurer’s guild hall
Valathyr Explore the woods as well
Wamnock’s Lair There's only one room that gives all the exploration points: Wamnock the Twisted is at (-5,5,-2). Easy points for those with intangibility trait.
Camille Best done with inis and Bintang, obviously, to pass the guards and get their barracks done. Secret room: Curan’s back room. CANNOT pass with mask/invis. Take it off. He’ll ask a riddle.
Xintatlaa
[OOC Tell from Marcosy] there's a sand pit with a big-ass crab in it, you're missing that room
the coast of Xintatlaa [w, ne]
Through the blur of a heavy haze the lowering, black clouds shadow the endless, golden beaches
of Xintatlaa. Changing shape daily with the ebb and flow of the churning ocean swells, the sand shifts with the tide. Much of the plant life has been washed away with only an occasional overturned tree, roots hanging limply, blocking the way. The walls of a small city loom to the west. There is an odd depression in the sand. The area has a few thin wisps of blue-white radiance and a few thin wisps of umber radiance within and around it. The area is reasonably well-lit.
type: "enter depression"