Zerivalak
From LSWiki
(Difference between revisions)
Revision as of 16:05, 30 October 2007 (edit) Chaos (Talk | contribs) ← Previous diff |
Revision as of 16:28, 30 October 2007 (edit) Chaos (Talk | contribs) Next diff → |
||
Line 17: | Line 17: | ||
[ Possessed : ] no | [ Possessed : ] no | ||
- | The rune zerivalak generates a bolt of lightning that has the capacity to | + | The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress. |
- | arc from one opponent to another; your Ring of Power retains some ability to | + | |
- | guide it, preventing it from striking friendly targets as long as your control | + | |
- | remains adequate. The bolt will not return to a target it previously struck, | + | |
- | and being successfully dodged, absorbed, or otherwise defended against will | + | |
- | end its progress. | + | |
[[Category: Ringwielder Guild]] | [[Category: Ringwielder Guild]] | ||
[[Category: Ringwielder Runes]] | [[Category: Ringwielder Runes]] |
Revision as of 16:28, 30 October 2007
/ [ = Zerivalak = ] / / [ Type : ] attack \ \ [ Description : ] chain lightning \ \ \ [ Significance : ] major \ \ [ Activity Cost : ] twenty-five \ [ Activation Spirit Cost : ] thirty \ [ Control Skills : ] four parts aeromancy, four parts / power direction, four parts power generation, four parts telesmatic weapon, three parts power focusing and two parts power tuning [ Specialty Access : ] aeromancy degree II access and telesmatic weapon degree I access [ Requirements to Know : ] rune lore skill of 60 or higher or has completed the Destruction of the Three [ Requirements to Use : ] has completed the Destruction of the Three [ Possessed : ] no
The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress.