Call (Empathic Bonds)

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(Call)
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Colorin (Talk | contribs)
(Clarification on how well (or poorly) calling your familiar will work)
 
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==Arguments== ==Arguments==
* '''Familar''': May be <code>my familiar</code> or any designation that you give to a certain familiar in the case of multiples * '''Familar''': May be <code>my familiar</code> or any designation that you give to a certain familiar in the case of multiples
 +
 +==Notes==
 +*The success and speed of this appears to be based the ability to navigate Conceptual Navigation, which is a combination of mental attributes and specific skills (as well as possibly bond strength)
 +**In practice what this means even if your Bond is 100% (and over) it can and will still fail to show up and take a while while doing so, all depending on the above factors
[[Category: Standard Charms (Empathic Bonds)]] [[Category: Charms (Empathic Bonds)]] [[Category: Standard Charms (Empathic Bonds)]] [[Category: Charms (Empathic Bonds)]]

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Call

Call is the ability to call your familiar to your side. Note that this ability typically respects "no teleport zone" rooms, but the consort can use the kinsee and urge charms to "remote control" the familiar into a different room if needed.

Usage

concentrate on calling <Familiar>

Arguments

  • Familar: May be my familiar or any designation that you give to a certain familiar in the case of multiples

Notes

  • The success and speed of this appears to be based the ability to navigate Conceptual Navigation, which is a combination of mental attributes and specific skills (as well as possibly bond strength)
    • In practice what this means even if your Bond is 100% (and over) it can and will still fail to show up and take a while while doing so, all depending on the above factors
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