User:Reden
From LSWiki
(Difference between revisions)
| Revision as of 21:54, 1 February 2026 (edit) Reden (Talk | contribs) ← Previous diff |
Revision as of 21:54, 1 February 2026 (edit) Reden (Talk | contribs) Next diff → |
||
| Line 7: | Line 7: | ||
| *[[Hardiness]] (more hp) | *[[Hardiness]] (more hp) | ||
| *Your weapon skill (plus [[Unarmed Combat]]) | *Your weapon skill (plus [[Unarmed Combat]]) | ||
| - | *[[Dodge]]/Parry/the other one, depending on what you use | + | *[[Dodge]]/Parry/the other one, depending on what you use (might have meant [[Shield]]) |
| *[[Massive Blow]] (among the most important, how hard do you hit) | *[[Massive Blow]] (among the most important, how hard do you hit) | ||
| *[[Precision Strike]] | *[[Precision Strike]] | ||
Revision as of 21:54, 1 February 2026
Hi! I love writing and classifying Material-related pages.
Important combat skills to train for newbies (or so I think):
- Resilience (no stun)
- Steadiness (no stun)
- Combat Reflexes (react faster)
- Hardiness (more hp)
- Your weapon skill (plus Unarmed Combat)
- Dodge/Parry/the other one, depending on what you use (might have meant Shield)
- Massive Blow (among the most important, how hard do you hit)
- Precision Strike
- Maybe more
It can be easy to train Hardiness, weapon, CR, MB, but miss Resilience & Steadiness, therefore have a poor combat performance.
