Lux (Ordo Purus Magicae)

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(Create Ordo Purus Magicae spell page (disambiguated from existing page))
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-<pre style="white-space: pre-wrap">+ Common Name: Light
-Common Name: Light+ Summary: Illuminate a being
-Summary: Illuminate a being+
- + This is a simple enchantment capable of illuminating other beings.
-This is a simple enchantment capable of illuminating other beings. If the tenebrae enchantment is present on the target, this spell will break the existing enchantment and take its place.+ If the [[Tenebrae (Ordo Purus Magicae)|tenebrae]] enchantment is present on the target,
-</pre>+ this spell will break the existing enchantment and take its place.
Knowledge Requirement: have at least 135 points among 100% of having the thaumaturgy skill, 50% of having the evocation skill, and 20% of having the metaphysics skill Knowledge Requirement: have at least 135 points among 100% of having the thaumaturgy skill, 50% of having the evocation skill, and 20% of having the metaphysics skill

Current revision

Common Name: Light
Summary: Illuminate a being

This is a simple enchantment capable of illuminating other beings.
If the tenebrae enchantment is present on the target,
this spell will break the existing enchantment and take its place.

Knowledge Requirement: have at least 135 points among 100% of having the thaumaturgy skill, 50% of having the evocation skill, and 20% of having the metaphysics skill

   Steps:
   1) reciting the core words
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: a twentieth of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: a fortieth of a point of magickal energy
   3) forming a prism
       Type: Gesture
       Importance: greater, optional
       Difficulty: easy
       Skills: prestidigitation
       Energy Costs: a fifth of a point of metabolic energy
   4) guiding the magickal vectors through the prism
       Type: Thought
       Importance: greater, optional
       Difficulty: moderate
       Skills: concentration and thaumaturgy
       Energy Costs: a fifth of a point of intellectual energy
   5) bending the magickal rays
       Type: Praxis
       Importance: greater
       Difficulty: moderate
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: eight and three quarters points of magickal energy

Development Information: This spell was created by Edmond; the source code was last updated Thu Jun 04 13:36:37 2026.

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