Ispiri
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[ Specialty Access : ] [[spatiomancy]] degree I access | [ Specialty Access : ] [[spatiomancy]] degree I access | ||
- | The possessor of the rune ispiri need only activate it to be instantly transported to Ahrikol's Hall in Angband. | + | The possessor of the rune ispiri need only activate it to be instantly transported to Ahrikol's Hall in Yevath. |
However, some forces can interfere with the rune's ability to function, and Ringwielders with poor control over the rune | However, some forces can interfere with the rune's ability to function, and Ringwielders with poor control over the rune | ||
have been known to find themselves in some unusual locations. | have been known to find themselves in some unusual locations. |
Revision as of 02:18, 23 April 2008
[ = Ispiri = ] ___ [ Type : ] teleportation \ [ Description : ] teleport home _____\ [ Significance : ] moderate \ | [ Activity Cost : ] fifteen \ | [ Activation Spirit Cost : ] fifty \ [ Control Skills : ] eight parts spatiomancy, five parts power generation, four parts power direction ___\ three parts power focusing and three parts power tuning [ Specialty Access : ] spatiomancy degree I access
The possessor of the rune ispiri need only activate it to be instantly transported to Ahrikol's Hall in Yevath. However, some forces can interfere with the rune's ability to function, and Ringwielders with poor control over the rune have been known to find themselves in some unusual locations.