Akalish Wildling
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Revision as of 18:21, 23 April 2008
/----------------------- The Arrakan Wildling Culture -----------------------\ | Races Typical Dracon, Elf, Goblin, | | Half-Elf, Human, Invae, | | Kobold, Orc, Rachnei | | and Skaven | | Atypical Dwarf, Faerie, Garou, | | Gnome, Kender, Mantid, | | Mul, Ogre, Phaethon, | | Sekh, Sleestak and Zuth | | Skills Taught Anglic 5 | | Animal Lore 10 | | Awareness 30 | | Bludgeon 30 | | Climbing 25 | | Cold Tolerance 20 | | Desert Fieldcraft 30 | | Dodge 25 | | Elude 30 | | Heat Tolerance 30 | | Plant Lore 10 | | Sekkcha 5 | | Staff 15 | | Stealth 30 | | Tracking 30 | | Unarmed Combat 30 | | Specialty Access Desert Fieldcraft available: degree III | | Homelands Arrakis | \----------------------------------------------------------------------------/