Task System
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** Originator dictates X pieces of Objective knowledge Actor must become familiar with/memorize. | ** Originator dictates X pieces of Objective knowledge Actor must become familiar with/memorize. | ||
* Exploration | * Exploration | ||
- | ** Originiator dictates location Objective that Actor must become familiar with/memorize. | + | ** Originator dictates location Objective that Actor must become familiar with/memorize. |
* Elimination | * Elimination | ||
- | ** Orginiator dictates Objective target that Actor must kill. | + | ** Originator dictates Objective target that Actor must kill. |
* Collection | * Collection | ||
- | ** Originiator dictates X Objective items that Actor must gather. | + | ** Originator dictates X Objective items that Actor must gather. |
* Escort | * Escort | ||
- | ** Originiator dictates Actor must escort Objective to destination. | + | ** Originator dictates Actor must escort Objective to destination. |
Revision as of 21:56, 19 May 2008
This page is for the developers to discuss, debate, and collaborate on the in-process dynamic task system. To start I'll outline that various sections that I think we will need to interact with and then list the expected interactions there of.
Contents |
Incarnos
- ability to store gathered tasks
- ability to show and retrieve information on stored tasks via show?
Autonomon
- ability to know it's a task granter
- ability to poll for available, and suitable, tasks
- ability to respond to queries for available tasks
- ability to describe available tasks to incarnoi
- ability to evaluate progress of an incarnoi's relevant task
- ability to complete and reward an incarnoi who completes a relevant task
Task Descriptor
- Fields:
- Task_Type_Code
- Task_Name
- Task_Description
- Task_Roles
- Task_Objectives
- Task_Info
- Task_Flags
- Task_Unique_Tag
- Flags:
- Placeholder
- Functions:
- Placeholder
Task Type
- Courier
- Originator gives object/information to Actor who must deliver it to Objective.
- Knowledge
- Originator dictates X pieces of Objective knowledge Actor must become familiar with/memorize.
- Exploration
- Originator dictates location Objective that Actor must become familiar with/memorize.
- Elimination
- Originator dictates Objective target that Actor must kill.
- Collection
- Originator dictates X Objective items that Actor must gather.
- Escort
- Originator dictates Actor must escort Objective to destination.