Combat mode
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Set Combat Mode
Usage: set combat mode to <name>
Sets the combat mode you will use when fighting. This is your general approach to battle -- whether you focus more on offense or defense, more attacks or more effective attacks, and so on. The combat modes known to you are:
- Aggressive: Attack aggressively, letting defense slip somewhat in seeking better shots. In this mode, your attacks are a bit faster, more accurate, and more effective, but also a bit more tiring. You will attempt to defend against attacks so long as this costs you no more than one of your own attacks in a given round, and leaves you with at least one attack. You will scatter your attacks at least five percent of the time.
- Balanced: Balances offense and defense, speed and effectiveness, giving no single concern priority over any other. You will attempt to defend against attacks so long as this costs you no more than one of your own attacks in a given round, and leaves you with at least one attack.
- Berserk: A state of enraged fury in which one's entire consciousness is given over to attack. Berserkers fight in a wild flurry of frenetically powerful blows. Accuracy suffers somewhat, and tremendous energy is put into each attack. No effort will be spent on defense whatsoever. You will exert yourself at one hundred percent effort. You will scatter your attacks at least eighty percent of the time. This combat mode can only be entered under special circumstances, and cannot be simply selected at will.
- Cautious: Fight on a moderately defensive footing, giving avoiding injury priority over harming the enemy. You will attempt to defend against attacks so long as this leaves you with at least one attack in a given round.
- Defensive: Concentrate completely on defense, forgoing offense altogether. You will attempt to defend against attacks under all circumstances.
- Meditative (hidden): In this combat mode, one enters a form of meditative trance in which one's total attention is focused on the interplay of forces in combat from an emotionally detached perspective. This state improves one's combat performance in practically every regard. See 'help combat meditation' for more information. You will attempt to defend against attacks so long as this leaves you with at least one attack in a given round. This combat mode can only be entered under special circumstances, and cannot be simply selected at will.
- Mindless: Fighting, if it can be called that, in a random, uncoordinated manner, essentially just flailing about. One can choose to fight in such a fashion, though it is difficult to say why one would want to. Possibly the best thing to be said about it is that it would be very difficult for an opponent to anticipate one's actions. No effort will be spent on defense whatsoever. You will scatter your attacks one hundred percent of the time.
- Passive: Complete passivity, engaging in neither offense nor defense. Normally, this represents one's behavior when paralyzed, but you can select this combat mode if you wish to allow your attacker to kill you. No effort will be spent on defense whatsoever.
- Patient: In this mode, one maintains one's defense while sacrificing quantity of attacks for quality -- waiting for the right opening, aiming carefully, and putting one's full abilities behind each attack. You will attempt to defend against attacks so long as this leaves you with at least one attack in a given round.
- Protective: Gives overriding priority to defense, though still engaging in offense when an opportunity to do so is available. You will attempt to defend against attacks under all circumstances.
- Rapid: In this mode, one is concentrating on making as many attacks as possible. Understandably, these attacks are neither very accurate nor very effective, and defense is neglected. On the bright side, each attack in the flurry is less tiring than normal, though all of them together are another matter. You will attempt to defend against attacks only so long as this does not prevent you from performing any of your own attacks. You will scatter your attacks at least twenty percent of the time.
- Reckless: Highly aggressive attack. Defense is an afterthought, with only a truly excellent chance to dodge or block an attack taken. This lack of concern for self-preservation opens up much better opportunities to hit one's opponent. Attacks under this combat mode are slightly more tiring than otherwise, though no more so than under aggressive mode. You will attempt to defend against attacks only so long as this does not prevent you from performing any of your own attacks. You will scatter your attacks at least ten percent of the time.
- Sacrificial: Intentionally fighting with no defense, similarly to reckless mode but with even an excellent opportunity to protect oneself foregone. No effort will be spent on defense whatsoever. You will scatter your attacks at least fifteen percent of the time.
- Stunned: This combat mode represents the state one is in while stunned. You still defend yourself, though at lessened effectiveness, but offense is impossible. You will attempt to defend against attacks under all circumstances. This combat mode can only be entered under special circumstances, and cannot be simply selected at will.
See Also: show combat mode, report combat mode
Report Combat Mode
- Usage: report combat mode
- Shows your current combat mode.
- See Also: set combat mode, show combat mode
Show Combat Mode
- Usage: show combat mode
- Shows your current combat mode.
- See Also: set combat mode, report combat mode