Wall of wind (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Wall of Wind
Relevant Attributes: two parts intelligence, two parts dexterity and one part charisma Relevant Skills: three parts symbology, three parts prestidigitation, one part aeromancy, one part enchantment and one part evocation Rating Requirement: two hundred twenty-five Effective Maximum Rating: four hundred fifty Difficulty: ordinary Form of Evocation: wall of wind Base Energy Costs: one hundred twenty-five points of spiritual energy
This spell conjures a wall of shimmering wind around the caster at the cost of considerable spiritual energy.
This wall serves as a measure of protection, but more importantly, allows a caster to push at the wall and create blasts of wind that target his opponent. None of these blasts are as strong as a properly cast spell, but they serve as a steady and regular way to damage an opponent without being too draining on one's spiritual reserves. A wall of wind puts a steady drain on its user's spiritual energy whether or not it is being used in combat, though this drain diminishes with the caster's skill. To banish a wall after it has been conjured, simple "banish" it.
Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.