Zephyr (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Zephyrus
Common Name: Zephyr Knowledge Requirement: have at least 330 points among 100% of aretophrasty skill, 100% of chaoturgy skill, 50% of enchantment skill, and 25% of klimaphrasty skill Summary: restorative atmospheric effect
This spell is as complex as it is graceful and as cherished as it is rare. It transforms a chaos rose into a zephyr, manifested as a cloud of rose petals, that accelerates the regeneration of everyone in the area. The amount of acceleration and the duration of the cloud vary with the skill of the spellcaster.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) forging the essence of the rose wind Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 4) appearance of the rose wind Type: Praxis Importance: great Difficulty: moderate Skills: weirdness, sassiness, and zippity-doo-dah
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.