Outsider powers
From LSWiki
(diff) ←Older revision | Current revision | Newer revision→ (diff)
Phase Energize
Syntax : phase energize Minimum Space Power : none Minimum Time Power : none
One of the simplest and most important functions available to the Outsider is the ability to energize his entelechy -- the reality-echo of the broken pattern image within him. The entelechy is a field of power that supports and enables your reality-shaping abilities, and is particularly important to the creation and maintenance of phase replicates. Power directed into your entelechy can be drawn back out as well; see 'help phase draw'.
Phase Draw
Syntax : phase draw Minimum Space Power : none Minimum Time Power : none
Draws power from your entelechy to replenish your spirit. The energy you draw is that you previously channeled into your entelechy with 'phase energize'.
Phase To
Syntax : phase to mark <number>|<home> Minimum Space Power : none Minimum Time Power : none
This is one of the most basic applications of spatiomantic skill - the direct movement through reality from one place to another. An Outsider using this power can teleport either to a location or incarnos previously marked with the 'phase mark' power, or can return to the broken pattern at the Outsider hall.
Phase Strike
Syntax : phase strike [target] with <item> Minimum Space Power : none Minimum Time Power : none Spiritual Cost : 35 Endurance Cost : 30
This power allows the Outsider to phase an item directly into the form of hir foe, causing both physical damage and often a rather gruesome outcome.
Phase Realign
Syntax : phase realign Minimum Space Power : expert Minimum Time Power : skilled
By concentrating on the underlying nature of reality, the Outsider can change it by sheer force of will. This process is very intensive in all aspects, but is usually considered to be well worth the effort.
phase mark
phase view
phase in
phase out
phase accelerate
phase dilate
phase enhance
phase replicate
phase modify
phase scan
phase info
phase orient