Companions

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This page contains the results for help companions. For further information, you may find Empathic Bonds and A Guide to Followers useful.

In the course of your adventuring, you may find other characters who will follow and serve you as companions.

Most language-using companions can be commanded, verbally, to perform actions. For instance, if you had a mercenary companion, you might say 'mercenary, wield sword'. If you speak directly to the companion, as with a targeted say or a whisper, you do not need to address them by name; you could just say 'wield sword'. Shouted commands also work. If you have several similar companions, you can give an order to several of them at the same time by saying something like 'mercenaries, wield sword'. You can always address all of your companions as 'companions'. If you are leading a group, you can address them as 'group'; if you are leading an adventuring company, you can address them as 'adventuring company' or 'company'.

The most common reason for a companion to not obey your orders is that it doesn't understand what you're saying. If this is because it doesn't use language at all, you're out of luck, but for language-users, you may just need to speak a language they comprehend. Some companions, however, will accompany you and assist you in combat, but despite being language-users, do not obey orders.

When companions are carrying out your orders, some words have different meaning for targeting purposes than usual. The words 'me' and 'myself' refer to you, the person giving the order, while 'you' and 'yourself' refer to the companion. So you can say 'mercenary, succor me' and this will work as expected. The behavior may vary depending on the situation -- for instance, some commands do not allow one to target oneself using 'me', requiring 'myself', and those would also not work with 'you' -- so any important commands should be tried out in non-threatening situations if possible.

The 'report' command is very useful with companions; see 'help report'.

The command 'come here' can sometimes be useful, as in 'shout companions, come here'. You may also want to use 'shout companions, flee away' sometimes.

If you trust your companions, you will slow down to wait for them when moving, instead of outrunning them. Befriending your companions (so that you will help them if they're attacked) automatically includes trusting them.

Most companions can be kept, in the same way as equipment.

In order to have a companion keep a piece of equipment, you must keep the item and give it to the companion (or put it on them, or have them pick it up, etc). Of course, you must also be keeping the companion.

Even companions who don't obey your commands can be set up with armour using the syntax 'put <armour> on <being>'.

You can usually take things from your companion using the normal syntax, 'take <what> from <where>'.

A portion of the experience your companions earn is transferred to you. The size of this portion depends on your leadership skill and the companion's subordination skill.

The number of companions you can lead is, under most circumstances, based on your effective leadership skill. You can see your current limit and the number of companions you are leading using 'show companion limit'. Note that your companions' companions also count against your limit.

It is possible for problems to occur with people accidentally attacking companions of *each other's* companions by using 'attack all' / 'kill all', despite the extensive safeguards built into that command. This is simple to address: stand in a room with your group (and no one else) and do 'start befriending all'.

Report Companions

   General-Use Social Report
   Usage: report companions

   Shows your companions.
   See Also: show companions, companion advancement, companion limit

Show Companions

   General-Use Social Display
   Usage: show companions

   Shows your companions.
   See Also: report companions, companion advancement, companion limit
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